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What can you do with Diplomacy?
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<blockquote data-quote="Pielorinho" data-source="post: 1106720" data-attributes="member: 259"><p>I feel just the opposite. A game in which social interactions are determined primarily by dice rolls instead of by drama would bore the spit out of me; I would look for the first opportunity to bow gracefully out of the game.</p><p>Diplomacy skills DO matter in my game, but it's a fuzzy thing. I'll have someone roll at the beginning of an encounter, and I'll take that roll into consideration throughout the encounter. Didja roll a 7 on your diplomacy check? Expect the guard not to pay much attention to you, to move you on your way as quickly as possible, and to call for your physical removal (or even detention) if you don't get out of there. Roll a 37? Expect the guard to recognize you as a clearly powerful superior person, and to do everything reasonable to stay in your good graces, in the expectation that staying in your good graces will help him out in the long term. Don't expect him to risk his own death for no apparent gain, however.</p><p>Imagine for a second if there were a skill called "Hit somebody". It had static DCs, maxing out around 35. It was about the same DC to hit a kobold as to hit a great wyrm red dragon. Magic items to increase the skill were fairly available, such that a 10th-level character could rely on making that DC 35 check about half the time. Wouldn't that make combat a lot more boring?</p><p>My game involves a lot of diplomacy. I don't want an implausible system to model the diplomacy.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1106720, member: 259"] I feel just the opposite. A game in which social interactions are determined primarily by dice rolls instead of by drama would bore the spit out of me; I would look for the first opportunity to bow gracefully out of the game. Diplomacy skills DO matter in my game, but it's a fuzzy thing. I'll have someone roll at the beginning of an encounter, and I'll take that roll into consideration throughout the encounter. Didja roll a 7 on your diplomacy check? Expect the guard not to pay much attention to you, to move you on your way as quickly as possible, and to call for your physical removal (or even detention) if you don't get out of there. Roll a 37? Expect the guard to recognize you as a clearly powerful superior person, and to do everything reasonable to stay in your good graces, in the expectation that staying in your good graces will help him out in the long term. Don't expect him to risk his own death for no apparent gain, however. Imagine for a second if there were a skill called "Hit somebody". It had static DCs, maxing out around 35. It was about the same DC to hit a kobold as to hit a great wyrm red dragon. Magic items to increase the skill were fairly available, such that a 10th-level character could rely on making that DC 35 check about half the time. Wouldn't that make combat a lot more boring? My game involves a lot of diplomacy. I don't want an implausible system to model the diplomacy. Daniel [/QUOTE]
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