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What can you do with Diplomacy?
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<blockquote data-quote="Voadam" data-source="post: 1106731" data-attributes="member: 2209"><p>Merova, are you suggesting there should be game mechanics for problem solving? A skill roll so you can figure out a plot?</p><p></p><p>I'm firmly of the view that game mechanics are for things the Player can't do while thinking and talking are things for the player not the dice to do. I can not physically interact with the monsters so we need game mechanics to handle combat. I can interact with plots and in character conversations so I don't think we need to be ruled by game mechanics when doing so. Intelligence is in the game to define wizard spellcasting power, in game skill facility, and language mastery, hard game mechanics, not PC problem solving. Similarly for Charisma, it affects some skills and is a source of paladin, sorcerer, and cleric class abilities as well as mechanical effects such as the leadership feat, I don't think it should replace first person roleplaying.</p><p></p><p>As for the equivalency of skills, should innuendo be more useful in dungeon delving? how about profession blacksmith? or perform wind instrument? Some skills just are not as mechanically useful as some others for dungeon delving.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1106731, member: 2209"] Merova, are you suggesting there should be game mechanics for problem solving? A skill roll so you can figure out a plot? I'm firmly of the view that game mechanics are for things the Player can't do while thinking and talking are things for the player not the dice to do. I can not physically interact with the monsters so we need game mechanics to handle combat. I can interact with plots and in character conversations so I don't think we need to be ruled by game mechanics when doing so. Intelligence is in the game to define wizard spellcasting power, in game skill facility, and language mastery, hard game mechanics, not PC problem solving. Similarly for Charisma, it affects some skills and is a source of paladin, sorcerer, and cleric class abilities as well as mechanical effects such as the leadership feat, I don't think it should replace first person roleplaying. As for the equivalency of skills, should innuendo be more useful in dungeon delving? how about profession blacksmith? or perform wind instrument? Some skills just are not as mechanically useful as some others for dungeon delving. [/QUOTE]
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