Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
What can you do with Diplomacy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 1107026" data-attributes="member: 3854"><p><strong>If you are a player in my <em>Exploring Novus Terrarum</em> campaign, please do not read this post.</strong></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>spoiler space for my players to move on to the next post</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p>My players are entering an adventure where they need to get into a castle ruins surrounded by a tribe of lizardfolk. They intend to approach the tribe peacefully and diplomatically instead of the standard immediately violent method for most adventurers. [I applaud this idea.]</p><p></p><p>I have already considered options and possible outcomes for the use of the diplomacy skill. The PCs are 2nd level, and the sorcerer and cleric have +6 or +7 in diplomacy. (Not phenomenal, but good for low level characters.) I'm considering the lizardfolk as unfriendly to begin with (strangers entering their home territory). If the PCs can get the outer-ring of guards to friendly, they can get a meeting with the tribal chief.</p><p></p><p>From unfriendly, the PCs need a diplomacy check of 25. I will allow a new check after a day passes. So, if the PCs don't get a check of 25, they can try again the next day. If the PCs get a 15, the lizardfolk guards will become indifferent. Then the PCs can try again the next day to get another 15 to raise the guards from indifferent to friendly.</p><p></p><p>If they don't get any increase of friendliness from a diplomacy check, then the next day's attempt is against a DC 2 higher (27 for friendly, 17 for indifferent). Eventually, enough failed diplomacy attempts will simply annoy the guards and make them easier to lower in friendliness.</p><p></p><p>But I also will give circumstance bonuses to the diplomacy check for gifts, the right words, proof they've killed a dangerous predator in the neighborhood, etc. So, the players should play out what they are saying to and asking of the guards, but the die roll adjusted by the PC's skill, ability, and circumstances will determine the result.</p><p></p><p>Once in an audience with the chief, the PCs need to get him from his initial unfriendly to helpful. This can also happen with several diplomacy checks slowly increasing the chief's friendliness over a number of days. Performing some deed for the chief, or offering gifts, or thinking of the right words (what the players actually say in their role playing) will have bearing on the diplomacy check and DC.</p><p></p><p>If the PCs can get access to the castle ruins through diplomacy, I will award them xp equal to overcoming half the lizardfolk tribe. If they approached the adventure from a combat angle, they'd have to kill about half the tribe to break it up and get access to the castle. So either way, they'd get about the same xp. [They could also attempt a stealthy solution to overcoming the tribe, and I'd give xp for that too.]</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1107026, member: 3854"] [b]If you are a player in my [i]Exploring Novus Terrarum[/i] campaign, please do not read this post.[/b] . . . . . spoiler space for my players to move on to the next post . . . . . . . . . My players are entering an adventure where they need to get into a castle ruins surrounded by a tribe of lizardfolk. They intend to approach the tribe peacefully and diplomatically instead of the standard immediately violent method for most adventurers. [I applaud this idea.] I have already considered options and possible outcomes for the use of the diplomacy skill. The PCs are 2nd level, and the sorcerer and cleric have +6 or +7 in diplomacy. (Not phenomenal, but good for low level characters.) I'm considering the lizardfolk as unfriendly to begin with (strangers entering their home territory). If the PCs can get the outer-ring of guards to friendly, they can get a meeting with the tribal chief. From unfriendly, the PCs need a diplomacy check of 25. I will allow a new check after a day passes. So, if the PCs don't get a check of 25, they can try again the next day. If the PCs get a 15, the lizardfolk guards will become indifferent. Then the PCs can try again the next day to get another 15 to raise the guards from indifferent to friendly. If they don't get any increase of friendliness from a diplomacy check, then the next day's attempt is against a DC 2 higher (27 for friendly, 17 for indifferent). Eventually, enough failed diplomacy attempts will simply annoy the guards and make them easier to lower in friendliness. But I also will give circumstance bonuses to the diplomacy check for gifts, the right words, proof they've killed a dangerous predator in the neighborhood, etc. So, the players should play out what they are saying to and asking of the guards, but the die roll adjusted by the PC's skill, ability, and circumstances will determine the result. Once in an audience with the chief, the PCs need to get him from his initial unfriendly to helpful. This can also happen with several diplomacy checks slowly increasing the chief's friendliness over a number of days. Performing some deed for the chief, or offering gifts, or thinking of the right words (what the players actually say in their role playing) will have bearing on the diplomacy check and DC. If the PCs can get access to the castle ruins through diplomacy, I will award them xp equal to overcoming half the lizardfolk tribe. If they approached the adventure from a combat angle, they'd have to kill about half the tribe to break it up and get access to the castle. So either way, they'd get about the same xp. [They could also attempt a stealthy solution to overcoming the tribe, and I'd give xp for that too.] Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What can you do with Diplomacy?
Top