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What can you do with Diplomacy?
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<blockquote data-quote="Mistwell" data-source="post: 1107404" data-attributes="member: 2525"><p>Daniel, I believe you are again assuming your character is the player.</p><p></p><p>Do you ask your player to describe each sword hit, the method they swing it, where on the target they are aiming, each time they strike at a target?</p><p></p><p>Do you ask your spell casters to speak a spell, make the hand gestures, and describe the spell effect in detail, each time they case a spell?</p><p></p><p>No? Is it perhaps because it's their CHARACTER that does this, and not the player?</p><p></p><p>Your player's do not know what to say in that situation, but their characters do. Their characters have a high charisma, have high ranks, have feat bonuses, and are using magic to make a truly impassioned speech to the target. The Player isn't doint that.</p><p></p><p>You effectively punish a player who doesn't think as fast as the DM, or who is shy, for choosing to use this skill. Or, put another way, you give a huge bonus to people who make characters that they can make act by saying "I hit the guy on the left with my sword" rather than "I persuade the guy on the left to stop attacking us".</p><p></p><p>I again say it is fair, and smart, and fun, to role play the situation out. However, you shouldn't punish player's for not being as smart or charismatic or diplomatic as their character is, when using that skill. Just as you don't punish them for not being as strong or healthy or skilled at killing things as their character.</p><p></p><p>As for Monte's rule, here is what he said on this thread over at the montecook.com boards:</p></blockquote><p></p>
[QUOTE="Mistwell, post: 1107404, member: 2525"] Daniel, I believe you are again assuming your character is the player. Do you ask your player to describe each sword hit, the method they swing it, where on the target they are aiming, each time they strike at a target? Do you ask your spell casters to speak a spell, make the hand gestures, and describe the spell effect in detail, each time they case a spell? No? Is it perhaps because it's their CHARACTER that does this, and not the player? Your player's do not know what to say in that situation, but their characters do. Their characters have a high charisma, have high ranks, have feat bonuses, and are using magic to make a truly impassioned speech to the target. The Player isn't doint that. You effectively punish a player who doesn't think as fast as the DM, or who is shy, for choosing to use this skill. Or, put another way, you give a huge bonus to people who make characters that they can make act by saying "I hit the guy on the left with my sword" rather than "I persuade the guy on the left to stop attacking us". I again say it is fair, and smart, and fun, to role play the situation out. However, you shouldn't punish player's for not being as smart or charismatic or diplomatic as their character is, when using that skill. Just as you don't punish them for not being as strong or healthy or skilled at killing things as their character. As for Monte's rule, here is what he said on this thread over at the montecook.com boards: [/QUOTE]
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