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What can you do with Diplomacy?
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<blockquote data-quote="Liminal Syzygy" data-source="post: 1108125" data-attributes="member: 1373"><p>Another thought on Mistwell's point that making a player RP anything out at all, and factoring that into the roll in any means whatsoever is unfair...</p><p></p><p>I think we have to remember this is a game. And as part of the game it's reasonable to expect people to do certain things.</p><p></p><p>One parallel example would be combat tactics. Many, many people don't "roleplay" their characters correctly on the battlefield. They are either too smart (6 INT 8 WIS orc barbarian making brilliant tactical decisions) or they are too stupid (18 INT wizard who can't figure out what the best spell to use as they are a relatively new player). Unless you are completely going to take away the "game" aspect and change it to a simulation, you have to leave some of that in the hands of the players. </p><p></p><p>So yes it is arguably unfair to make a shy person play out a diplomatic encounter... But isn't that similar to it not being fair that some players are much better at combat tactics, be that through experience or intelligence?</p><p></p><p>My argument is simply that it isn't *fun* to reduce it all to a single die roll with no role-playing. </p><p></p><p>That isn't to say that a high diplomacy shouldn't be extremely useful, I agree that it should. I just don't think it should be the answer to 90% of the game's challenges which such a "by-the-numbers" allow. Monte's house rule seems to indicate a similar feeling on his part, as modifying the DC by hit die can lead to some pretty high DCs, especially at high levels.</p></blockquote><p></p>
[QUOTE="Liminal Syzygy, post: 1108125, member: 1373"] Another thought on Mistwell's point that making a player RP anything out at all, and factoring that into the roll in any means whatsoever is unfair... I think we have to remember this is a game. And as part of the game it's reasonable to expect people to do certain things. One parallel example would be combat tactics. Many, many people don't "roleplay" their characters correctly on the battlefield. They are either too smart (6 INT 8 WIS orc barbarian making brilliant tactical decisions) or they are too stupid (18 INT wizard who can't figure out what the best spell to use as they are a relatively new player). Unless you are completely going to take away the "game" aspect and change it to a simulation, you have to leave some of that in the hands of the players. So yes it is arguably unfair to make a shy person play out a diplomatic encounter... But isn't that similar to it not being fair that some players are much better at combat tactics, be that through experience or intelligence? My argument is simply that it isn't *fun* to reduce it all to a single die roll with no role-playing. That isn't to say that a high diplomacy shouldn't be extremely useful, I agree that it should. I just don't think it should be the answer to 90% of the game's challenges which such a "by-the-numbers" allow. Monte's house rule seems to indicate a similar feeling on his part, as modifying the DC by hit die can lead to some pretty high DCs, especially at high levels. [/QUOTE]
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