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What can you do with Diplomacy?
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<blockquote data-quote="S'mon" data-source="post: 1108284" data-attributes="member: 463"><p>Yes, of course it does. The player's roleplaying becomes an exercise in futility.</p><p></p><p>Diplomacy in my game - player says what their PC says. If the NPC would obviously agree or disagree, that's it. If it's uncertain, they make a Diplomacy (or Bluff etc) check. Player can also _request_ to make a Diplomacy check at any time they talk to an NPC.</p><p></p><p>IMC 'charm' is a magical effect that can 'get people to do things they wouldn't normally do' (with CHA check as per rules). Diplomacy is not a magical effect and functions differently; in some ways it can be more powerful, but you have to present a plausible reason why the NPC would _want_ to do something, it's not just 'I cast Diplomacy on him!"</p><p></p><p>All the Skills in the PHB are left somewhat fuzzy and need a lot more DM adjudication than do the combat or spellcasting rules IMO. That goes for Tumble as much as for Diplomacy - the DM needs to set the DC at a reasonable level with regard to all the circumstances, not just the bare bones guidelines given in the book - Tumbling over 3' kobolds is easier than tumbling over 20' Earth Elementals in my game, whatever the book says. Using Diplomacy on a petty court official is easier than using it on a gold dragon, likewise - a red dragon might be easier since they have some huge personality weaknesses that can be exploited by the clever diplomat.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1108284, member: 463"] Yes, of course it does. The player's roleplaying becomes an exercise in futility. Diplomacy in my game - player says what their PC says. If the NPC would obviously agree or disagree, that's it. If it's uncertain, they make a Diplomacy (or Bluff etc) check. Player can also _request_ to make a Diplomacy check at any time they talk to an NPC. IMC 'charm' is a magical effect that can 'get people to do things they wouldn't normally do' (with CHA check as per rules). Diplomacy is not a magical effect and functions differently; in some ways it can be more powerful, but you have to present a plausible reason why the NPC would _want_ to do something, it's not just 'I cast Diplomacy on him!" All the Skills in the PHB are left somewhat fuzzy and need a lot more DM adjudication than do the combat or spellcasting rules IMO. That goes for Tumble as much as for Diplomacy - the DM needs to set the DC at a reasonable level with regard to all the circumstances, not just the bare bones guidelines given in the book - Tumbling over 3' kobolds is easier than tumbling over 20' Earth Elementals in my game, whatever the book says. Using Diplomacy on a petty court official is easier than using it on a gold dragon, likewise - a red dragon might be easier since they have some huge personality weaknesses that can be exploited by the clever diplomat. [/QUOTE]
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