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What can you do with Diplomacy?
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<blockquote data-quote="Mistwell" data-source="post: 1114074" data-attributes="member: 2525"><p>Joe, it isn't "my" reading of this skill.</p><p></p><p>Once again, the DMG is specific. A DC 25 diplomacy check is sufficient to persuade the Dragon that has captured you that it is a good idea to let you go.</p><p></p><p>You can dislike that all you want. You can house rule that all you want. But your implication that I am being patently ridiculous for simply following a rule which nobody has ever complained about or called broken (that I am aware of) is itself patently ridiculous.</p><p></p><p>Yes, the character with the high diplomacy skill knows things about opponants. It's right there in the description of the skill. If you want to house rule it to combine it with knowledge skills, that's fair.</p><p></p><p>It's a verbal, language dependant skill useable only on oppoants with an intelligence score. If, in your game, your opponants hold their hands over their ears and scream lalalalalala loudly every time someone comes in the room, then that's your game (usual thought it might be). The same would go for the many language-dependant spells in your game I assume, such as command?</p><p></p><p>I think you were a bit agressive in your response, and I'm not sure why. You seem to think this is abusive, rather than just clarifying the skill. Why do you think it is more abusive than combat or spell tactics?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 1114074, member: 2525"] Joe, it isn't "my" reading of this skill. Once again, the DMG is specific. A DC 25 diplomacy check is sufficient to persuade the Dragon that has captured you that it is a good idea to let you go. You can dislike that all you want. You can house rule that all you want. But your implication that I am being patently ridiculous for simply following a rule which nobody has ever complained about or called broken (that I am aware of) is itself patently ridiculous. Yes, the character with the high diplomacy skill knows things about opponants. It's right there in the description of the skill. If you want to house rule it to combine it with knowledge skills, that's fair. It's a verbal, language dependant skill useable only on oppoants with an intelligence score. If, in your game, your opponants hold their hands over their ears and scream lalalalalala loudly every time someone comes in the room, then that's your game (usual thought it might be). The same would go for the many language-dependant spells in your game I assume, such as command? I think you were a bit agressive in your response, and I'm not sure why. You seem to think this is abusive, rather than just clarifying the skill. Why do you think it is more abusive than combat or spell tactics? [/QUOTE]
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