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What can you 'not' take with you when you dim door?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8119453" data-attributes="member: 15882"><p>We were fighting beside water. My plan was to grapple her and drag her into the water and drown her. She can’t cast spells under water. She rolled lucky and my grapple failed. I was wondering about the manacles because the thief rogue uses manacles as his cunning action to shackle people’s legs together. I thought it’d be fun if he shackled the wizard to my barbarian. </p><p></p><p>I semi agree that it’s plot armour. On the other hand, every wizard I play has dimension door for exactly that reason. I see plot armour as more the dm preventing certain outcomes to bring the villain back. Like, we defeat the villain but, instead of her dying, she falls into a river and washes away only to show up later. Dimension Door is mechanically sound way to escape. I think, if we can prevent it, he won’t fudge it</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8119453, member: 15882"] We were fighting beside water. My plan was to grapple her and drag her into the water and drown her. She can’t cast spells under water. She rolled lucky and my grapple failed. I was wondering about the manacles because the thief rogue uses manacles as his cunning action to shackle people’s legs together. I thought it’d be fun if he shackled the wizard to my barbarian. I semi agree that it’s plot armour. On the other hand, every wizard I play has dimension door for exactly that reason. I see plot armour as more the dm preventing certain outcomes to bring the villain back. Like, we defeat the villain but, instead of her dying, she falls into a river and washes away only to show up later. Dimension Door is mechanically sound way to escape. I think, if we can prevent it, he won’t fudge it [/QUOTE]
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What can you 'not' take with you when you dim door?
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