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What can you use for DM's guild product
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<blockquote data-quote="Quickleaf" data-source="post: 7555561" data-attributes="member: 20323"><p>You might want to read up on the differences between DrivethruRPG (use the 5e SRD) and DMs Guild (use specific Intellectual Property & reference spells, magic items, and monster stats not covered in 5e SRD), both operated by OneBookshelf. Here's a reddit discussion: <a href="https://www.reddit.com/r/dndnext/comments/7nlorc/drivethrurpg_vs_dmsguild_question_about_what_i/" target="_blank">https://www.reddit.com/r/dndnext/comments/7nlorc/drivethrurpg_vs_dmsguild_question_about_what_i/</a></p><p></p><p>1. On DMs Guild you can directly refer to all of that. For example, you could create an alternative use for Channel Divinity, refer to barbarians, refer to the DMG and a page number, and even replicate the stats for a goblin or mind flayer (to suit your adventure, within reason). </p><p></p><p>2. As I understand it, you cannot use Unearthed Arcana. However, I recommend reaching out to Carolyn Neumann, the Community Content Manager for DMs Guild, and asking. There's also a FAQ but the DMs Guild site is down, so I don't know if it has an answer to that question.</p><p></p><p>3. Generally, as I have collaborated with other DMs Guild creators, the appropriate way to handle that is to contact the person with a bit of info on your project and ask permission to use XYZ. Many creators are happy to lend a bit of something they made, just ask sincerely. If it is something they felt they did a substantial effort to create, it's entirely reasonable to cut them a little share of your profits – DMs Guild is now set up so you can do that.</p><p></p><p>4. If you want to create your own setting, the better place to do that is probably DrivethruRPG because none of the content you create there becomes WotC's intellectual property. If you read the fine-print of DMs Guild, your work essentially becomes WotC's IP. Also, with DrivethruRPG you'll take away a greater share of profits (I think it's like a 20% take vs. the 50% royalty take for DMs Guild). There <em>are</em> people releasing settings on DMs Guild, but I don't know how well informed they are about what they're agreeing to. DMs Guild is really meant if you need to use WotC IP for your product OR you want exposure specifically in the 5th edition Dungeons & Dragons sphere.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7555561, member: 20323"] You might want to read up on the differences between DrivethruRPG (use the 5e SRD) and DMs Guild (use specific Intellectual Property & reference spells, magic items, and monster stats not covered in 5e SRD), both operated by OneBookshelf. Here's a reddit discussion: [url]https://www.reddit.com/r/dndnext/comments/7nlorc/drivethrurpg_vs_dmsguild_question_about_what_i/[/url] 1. On DMs Guild you can directly refer to all of that. For example, you could create an alternative use for Channel Divinity, refer to barbarians, refer to the DMG and a page number, and even replicate the stats for a goblin or mind flayer (to suit your adventure, within reason). 2. As I understand it, you cannot use Unearthed Arcana. However, I recommend reaching out to Carolyn Neumann, the Community Content Manager for DMs Guild, and asking. There's also a FAQ but the DMs Guild site is down, so I don't know if it has an answer to that question. 3. Generally, as I have collaborated with other DMs Guild creators, the appropriate way to handle that is to contact the person with a bit of info on your project and ask permission to use XYZ. Many creators are happy to lend a bit of something they made, just ask sincerely. If it is something they felt they did a substantial effort to create, it's entirely reasonable to cut them a little share of your profits – DMs Guild is now set up so you can do that. 4. If you want to create your own setting, the better place to do that is probably DrivethruRPG because none of the content you create there becomes WotC's intellectual property. If you read the fine-print of DMs Guild, your work essentially becomes WotC's IP. Also, with DrivethruRPG you'll take away a greater share of profits (I think it's like a 20% take vs. the 50% royalty take for DMs Guild). There [I]are[/I] people releasing settings on DMs Guild, but I don't know how well informed they are about what they're agreeing to. DMs Guild is really meant if you need to use WotC IP for your product OR you want exposure specifically in the 5th edition Dungeons & Dragons sphere. [/QUOTE]
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