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What can you WISH for?
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<blockquote data-quote="FireLance" data-source="post: 1591560" data-attributes="member: 3424"><p>Actually, in 3.5e, I think a Wish can create a non-magical item worth 25,000 gp, and can also create a magic item or add to the powers of a magic item. No gp limit is mentioned for creating or adding to the powers of a magic item, so I'd use the same 25,000 gp. This is also in line with the standard 1 xp = 5 gp conversion.</p><p></p><p></p><p></p><p>Like Cyberzombie, I'd limit it to 5 feats, and each additional feat needs an additional consecutive Wish (2 consecutive Wishes for the 2nd feat, 3 consecutive Wishes for the 3rd feat and so on).</p><p></p><p></p><p></p><p>I'd price it like a slotless magic item. Most skill-enhancing items give a +5 competence bonus to a skill for 2,500 gp. By the magic item pricing guidelines, a +10 competence bonus costs 10,000 gp (although, perhaps for balance reasons, the only two skills I can find that core-rule magic items grant a +10 bonus to are Climb and Swim). Double the cost for a slotless item and you get 20,000 gp. This is within the gp limit for the creation of magic items, but use with caution (note balance warning above). I would also be wary of allowing a Wish to grant other types of bonuses (e.g. insight, luck, etc.) due to runaway stacking problems.</p><p></p><p></p><p></p><p>Again, I would be wary of balance, especially in combination with magic granting a high competence bonus.</p><p></p><p></p><p></p><p>Within the gp limit of the Wish spell, I would not have a problem with this.</p><p></p><p></p><p></p><p>I would prefer to use the inherent bonus mechanic to improve ability scores. This option seems to give an unfair advantage to characters who have deliberately chosen to have low ability scores.</p><p></p><p></p><p></p><p>I would have to problem with this. In fact, any race with the same or lower LA should be possible, but the character loses the racial adjustments and abilities of his old race and gains those of his new one.</p><p></p><p></p><p></p><p>I'd allow it. A single Wish would remove the penalties of Middle Age. After that, two consecutive Wishes are needed to remove the penalties of Old age. After that, another three consecutive Wishes (six Wishes in all) are needed to remove the penalties of Venerable age.</p><p></p><p></p><p></p><p>By the general spirit of the D&D rules, where even a druid's or monk's Timeless Body is no protection against simply running out of life, I'd say not.</p><p></p><p></p><p></p><p>Given that a character with the relevant item creation feat can repair a magic item at half the cost in time, materials and xp, I'd allow a Wish to repair an item of up to 50,000 gp (twice the gp limit). More expensive items will require the expenditure of multiple Wishes.</p><p></p><p></p><p></p><p>Up to 25,000 gp in whatever form desired, e.g. coins, gems, art objects, etc.</p><p></p><p></p><p></p><p>I'd price it like a slotless magic item, as with the skill bonus (point 2).</p><p></p><p></p><p></p><p>I would also allow a Wish to modify certain aspects of your character. In game terms, you can exchange a level in one class for a level in another class, swap out a feat that you have for another that you qualify for, or re-allocate your skill points. At the DM's option, gaining levels in a divine spellcasting class or a class that requires the patronage of a deity may require the concurrence of the deity.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1591560, member: 3424"] Actually, in 3.5e, I think a Wish can create a non-magical item worth 25,000 gp, and can also create a magic item or add to the powers of a magic item. No gp limit is mentioned for creating or adding to the powers of a magic item, so I'd use the same 25,000 gp. This is also in line with the standard 1 xp = 5 gp conversion. Like Cyberzombie, I'd limit it to 5 feats, and each additional feat needs an additional consecutive Wish (2 consecutive Wishes for the 2nd feat, 3 consecutive Wishes for the 3rd feat and so on). I'd price it like a slotless magic item. Most skill-enhancing items give a +5 competence bonus to a skill for 2,500 gp. By the magic item pricing guidelines, a +10 competence bonus costs 10,000 gp (although, perhaps for balance reasons, the only two skills I can find that core-rule magic items grant a +10 bonus to are Climb and Swim). Double the cost for a slotless item and you get 20,000 gp. This is within the gp limit for the creation of magic items, but use with caution (note balance warning above). I would also be wary of allowing a Wish to grant other types of bonuses (e.g. insight, luck, etc.) due to runaway stacking problems. Again, I would be wary of balance, especially in combination with magic granting a high competence bonus. Within the gp limit of the Wish spell, I would not have a problem with this. I would prefer to use the inherent bonus mechanic to improve ability scores. This option seems to give an unfair advantage to characters who have deliberately chosen to have low ability scores. I would have to problem with this. In fact, any race with the same or lower LA should be possible, but the character loses the racial adjustments and abilities of his old race and gains those of his new one. I'd allow it. A single Wish would remove the penalties of Middle Age. After that, two consecutive Wishes are needed to remove the penalties of Old age. After that, another three consecutive Wishes (six Wishes in all) are needed to remove the penalties of Venerable age. By the general spirit of the D&D rules, where even a druid's or monk's Timeless Body is no protection against simply running out of life, I'd say not. Given that a character with the relevant item creation feat can repair a magic item at half the cost in time, materials and xp, I'd allow a Wish to repair an item of up to 50,000 gp (twice the gp limit). More expensive items will require the expenditure of multiple Wishes. Up to 25,000 gp in whatever form desired, e.g. coins, gems, art objects, etc. I'd price it like a slotless magic item, as with the skill bonus (point 2). I would also allow a Wish to modify certain aspects of your character. In game terms, you can exchange a level in one class for a level in another class, swap out a feat that you have for another that you qualify for, or re-allocate your skill points. At the DM's option, gaining levels in a divine spellcasting class or a class that requires the patronage of a deity may require the concurrence of the deity. [/QUOTE]
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