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What CAN'T you do with 4e?
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<blockquote data-quote="Henry" data-source="post: 4285339" data-attributes="member: 158"><p>This is going to hopefully not sound like a silly answer. One would handle this the same way one would handle Swashbucklers in 1e, or Half-Orcs in 2e: DM fiat. The NPC has a ritual that will bring undead minions to life.</p><p></p><p>Spoiler for Keep on the Shadowfell:</p><p>[sblock]In fact, Keep on the Shadowfell is a lesson in exactly that: The dungeon is jam packed with undead, created by the BBEG. How did he do it? The module doesn't go into it, but it's plain to see human sacrifices and a rift to the shadow plane are involved. [/sblock]</p><p></p><p></p><p></p><p>This is agreed, at this point. I'm still thinking later books or 3rd party stuff will likely fill this out.</p><p></p><p></p><p>Sword and board rangers are possible, but just like in 3E it's suboptimal. I'm not really sure what other types of ranger there are, really: Zweihander Rangers? They're about as viable as the Sword and Shield - there's JUST enough powers to make them doable, but not a wide selection. For Combat choices, that's about it.</p><p></p><p></p><p></p><p>The 3E style sorcerer is not really viable anymore. Their main schtick, the Wizard killed him and took his stuff.</p><p></p><p></p><p></p><p>Given that most of the options listed sound like they come from supplemental sources besides the core books to make them viable, this is very understandable, as we're looking at the first month. All but one or two of those would have been viable characters who contribute to the group in August of 2000, either.</p><p></p><p>However, given your point, there's still a HECK of a lot of room in the RPG circles for 3E to continue to thrive, just for those reasons if nothing else. And 3E works for the players as a game easily from 1st to 10th level; I just have seen it from my end to stop working after level 12 or so, and as a DM I HAVE to use my own shortcuts if I'm going to run a game of it at all. If D&D 3 cut itself off at 10th level, and had an NPC system well-developed for it cribbed from Spycraft 2.0, I'd be all over that game like sauce on spaghetti. But because I'd have to crib too many sources to make it work, I'm going to play 4e, become proficient with it, and then see what I can steal from the NPCs to take with me to a 3e game, if I can make that work. </p><p></p><p>And who knows? My gamers may just like 4e enough to stick with it, saving me even more work.</p></blockquote><p></p>
[QUOTE="Henry, post: 4285339, member: 158"] This is going to hopefully not sound like a silly answer. One would handle this the same way one would handle Swashbucklers in 1e, or Half-Orcs in 2e: DM fiat. The NPC has a ritual that will bring undead minions to life. Spoiler for Keep on the Shadowfell: [sblock]In fact, Keep on the Shadowfell is a lesson in exactly that: The dungeon is jam packed with undead, created by the BBEG. How did he do it? The module doesn't go into it, but it's plain to see human sacrifices and a rift to the shadow plane are involved. [/sblock] This is agreed, at this point. I'm still thinking later books or 3rd party stuff will likely fill this out. Sword and board rangers are possible, but just like in 3E it's suboptimal. I'm not really sure what other types of ranger there are, really: Zweihander Rangers? They're about as viable as the Sword and Shield - there's JUST enough powers to make them doable, but not a wide selection. For Combat choices, that's about it. The 3E style sorcerer is not really viable anymore. Their main schtick, the Wizard killed him and took his stuff. Given that most of the options listed sound like they come from supplemental sources besides the core books to make them viable, this is very understandable, as we're looking at the first month. All but one or two of those would have been viable characters who contribute to the group in August of 2000, either. However, given your point, there's still a HECK of a lot of room in the RPG circles for 3E to continue to thrive, just for those reasons if nothing else. And 3E works for the players as a game easily from 1st to 10th level; I just have seen it from my end to stop working after level 12 or so, and as a DM I HAVE to use my own shortcuts if I'm going to run a game of it at all. If D&D 3 cut itself off at 10th level, and had an NPC system well-developed for it cribbed from Spycraft 2.0, I'd be all over that game like sauce on spaghetti. But because I'd have to crib too many sources to make it work, I'm going to play 4e, become proficient with it, and then see what I can steal from the NPCs to take with me to a 3e game, if I can make that work. And who knows? My gamers may just like 4e enough to stick with it, saving me even more work. [/QUOTE]
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