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What CAN'T you do with 4e?
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<blockquote data-quote="Nellisir" data-source="post: 4285732" data-attributes="member: 70"><p>Hrm. You're right, that wasn't a very fair retort on my part. I'll try to work out a marginally comprehensible response, though (let's be frank) I resorted to juvenile behavior last time because I couldn't.</p><p></p><p>First, I consider "optimal" to be a sort of pinnacle, whereas "effective" is a sort of middle ground, and the norm. An archer-ranger, or a twf ranger, is "effective", and with the right race and right feats and right skills, might even be "optimal" (though I think 4e has flattened the bell curve -alot-). Simply being able to hit a foe with a weapon is not "effective". It's a four-point scale: useless, ineffective, effective, optimal.</p><p></p><p>Second, you might be right. Maybe a (melee) spear wielding ranger is just as effective (or "optimal") as an archer or a twf ranger. I have not memorized the rules yet. Life is busy.</p><p></p><p>Third, the name/tltle "ranger" has certain meta-game connotations, just like "swashbuckler" and "paladin". In this case, those connotations are nature-oriented/wilderness warrior. Exploiting those connotations used to be the reason for playing a ranger, and that "flavor" was built into the class.</p><p>Now, while it looks like some of the flavor is still optional in the class, the main reason to choose a ranger isn't the meta-game connotations, but combat style. It doesn't matter if your character is nature-oriented or not; if you want to be a ranged attacker or a two-weapon fighter, you play a ranger. Dwarven artillerist? Ranger. Urban duelist? Ranger. Woodsman with an axe? Uh, fighter. Do fighters and rangers have the same starting skills? </p><p>I haven't examined the paladin; maybe the same thing has happened there. If you want to play a mounted knight, play a paladin without religion.</p><p></p><p>And 3e sucked at rangers too; I tend to forget that since I houseruled them. 1e wasn't bad, though. And 2e was decent, I think.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 4285732, member: 70"] Hrm. You're right, that wasn't a very fair retort on my part. I'll try to work out a marginally comprehensible response, though (let's be frank) I resorted to juvenile behavior last time because I couldn't. First, I consider "optimal" to be a sort of pinnacle, whereas "effective" is a sort of middle ground, and the norm. An archer-ranger, or a twf ranger, is "effective", and with the right race and right feats and right skills, might even be "optimal" (though I think 4e has flattened the bell curve -alot-). Simply being able to hit a foe with a weapon is not "effective". It's a four-point scale: useless, ineffective, effective, optimal. Second, you might be right. Maybe a (melee) spear wielding ranger is just as effective (or "optimal") as an archer or a twf ranger. I have not memorized the rules yet. Life is busy. Third, the name/tltle "ranger" has certain meta-game connotations, just like "swashbuckler" and "paladin". In this case, those connotations are nature-oriented/wilderness warrior. Exploiting those connotations used to be the reason for playing a ranger, and that "flavor" was built into the class. Now, while it looks like some of the flavor is still optional in the class, the main reason to choose a ranger isn't the meta-game connotations, but combat style. It doesn't matter if your character is nature-oriented or not; if you want to be a ranged attacker or a two-weapon fighter, you play a ranger. Dwarven artillerist? Ranger. Urban duelist? Ranger. Woodsman with an axe? Uh, fighter. Do fighters and rangers have the same starting skills? I haven't examined the paladin; maybe the same thing has happened there. If you want to play a mounted knight, play a paladin without religion. And 3e sucked at rangers too; I tend to forget that since I houseruled them. 1e wasn't bad, though. And 2e was decent, I think. [/QUOTE]
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