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What CAN'T you do with 4e?
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<blockquote data-quote="Ginnel" data-source="post: 4286377" data-attributes="member: 66058"><p>Hmm so because the system only has magic items with either daily or constant magic item effects, it means you can't take the at-will or encounter type powers and apply them to magic items, thats blatantly false.</p><p></p><p></p><p></p><p></p><p>Make the Feat required for making stuff fluff dependent, you can't do it without being in the guild or apprenticed or without a manual whatever you like, imagination is your only limit, same goes for making new skills.</p><p></p><p>Want a siege weapon hmmm find a magic item or power of appropriate</p><p>add in some push give it a range of 100-200 if you really feel you need to and add a price on it.</p><p></p><p>Fortifying a Stronghold, why would you need rules for this? the players say they want to do A, B and C make DC's for breaking in harder attribute arbitary price to these changes, anything that requires sapping or siege weapons is really gonna be story based anyway why would you need to know that a wall has 150hp and a siege weapon does on average 40 points a round just have the wall come down at a specified time, if you need it to be utterly random try the death saving throws roll for the wall each time when it fails 3 it falls down, if the players fortify their stronghold it gets a bonus to saves or needs to fail more saving throws or both.</p><p></p><p></p><p></p><p></p><p>Argh celestials can't shapeshift, solution? bang take a creature with stats and powers a celestial would have and...wait for it.... wait for it.....add the shapechange power!! genius. Want the Great Wheel *pop pop pop* the planes come back with a thought from the DM, non combat abilities have a glance at rituals nothing similar there? try plucking from 2nd ed and putting in to 4th ed, not balanced tone it down or change, honestly I can't see a problem with anything.</p><p></p><p>Don't want players becoming Demi Gods, try having epic destinys such as Faction leader or Proxy maybe? Commander in the Blood War. Want the gods back, they're here man no problem, want to give clerics of gods different powers, you can do it.</p><p></p><p>Want a Modron, take a look at warforged and translate across?</p><p></p><p>Translating from 2nd ed to 3rd wasn't easy, neither will 2nd to 4th but its doable.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4286377, member: 66058"] Hmm so because the system only has magic items with either daily or constant magic item effects, it means you can't take the at-will or encounter type powers and apply them to magic items, thats blatantly false. Make the Feat required for making stuff fluff dependent, you can't do it without being in the guild or apprenticed or without a manual whatever you like, imagination is your only limit, same goes for making new skills. Want a siege weapon hmmm find a magic item or power of appropriate add in some push give it a range of 100-200 if you really feel you need to and add a price on it. Fortifying a Stronghold, why would you need rules for this? the players say they want to do A, B and C make DC's for breaking in harder attribute arbitary price to these changes, anything that requires sapping or siege weapons is really gonna be story based anyway why would you need to know that a wall has 150hp and a siege weapon does on average 40 points a round just have the wall come down at a specified time, if you need it to be utterly random try the death saving throws roll for the wall each time when it fails 3 it falls down, if the players fortify their stronghold it gets a bonus to saves or needs to fail more saving throws or both. Argh celestials can't shapeshift, solution? bang take a creature with stats and powers a celestial would have and...wait for it.... wait for it.....add the shapechange power!! genius. Want the Great Wheel *pop pop pop* the planes come back with a thought from the DM, non combat abilities have a glance at rituals nothing similar there? try plucking from 2nd ed and putting in to 4th ed, not balanced tone it down or change, honestly I can't see a problem with anything. Don't want players becoming Demi Gods, try having epic destinys such as Faction leader or Proxy maybe? Commander in the Blood War. Want the gods back, they're here man no problem, want to give clerics of gods different powers, you can do it. Want a Modron, take a look at warforged and translate across? Translating from 2nd ed to 3rd wasn't easy, neither will 2nd to 4th but its doable. [/QUOTE]
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