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What CAN'T you do with 4e?
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<blockquote data-quote="Mallus" data-source="post: 4293361" data-attributes="member: 3887"><p>Carefully explain to me how offering a player the <strong>choice</strong> between knocking out or killing each opponent caught in the same area of effect attack amounts to the rules 'using the players' or demonstrates some critical limitation of the system. Because that was the specific situation we were talking about.</p><p></p><p></p><p>Seeing as everyone has a different idea of what the narrative <strong>is</strong>, this could be slightly problematic.</p><p></p><p></p><p>Yes. It's assumption is something like 'provide a solid, playable mechanical foundation that individual groups can choose to narrate in ways suitable for their particular campaigns'. </p><p></p><p></p><p>How likely is it that a commercially released product will match your 'vision' without you needing to meet it a part of the way (ie, do a little rationalizing and reconceptualizing)? It looks like you're making a textbook unreasonable demand.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4293361, member: 3887"] Carefully explain to me how offering a player the [b]choice[/b] between knocking out or killing each opponent caught in the same area of effect attack amounts to the rules 'using the players' or demonstrates some critical limitation of the system. Because that was the specific situation we were talking about. Seeing as everyone has a different idea of what the narrative [b]is[/b], this could be slightly problematic. Yes. It's assumption is something like 'provide a solid, playable mechanical foundation that individual groups can choose to narrate in ways suitable for their particular campaigns'. How likely is it that a commercially released product will match your 'vision' without you needing to meet it a part of the way (ie, do a little rationalizing and reconceptualizing)? It looks like you're making a textbook unreasonable demand. [/QUOTE]
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What CAN'T you do with 4e?
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