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What causes boredom in a game session?
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<blockquote data-quote="BlackSilver" data-source="post: 2459210" data-attributes="member: 22250"><p>As a GM and a Player, I have found that GMs are responsible for placing an adventure seed before the Players. The Players are responsible for nurturing that seed into becoming something interesting. GMs will manipulate the world about the seed to make things more interesting. </p><p></p><p>If the Players don’t take to the adventure seed then the GM should indicate to the adventure seed as such.</p><p></p><p>All in all it’s up to the GM to say- “you are in a tavern and there are quite a few rough looking folk about.”</p><p></p><p>It’s the Players responsibility to respond- “is our informant here?”</p><p></p><p>If a Player is bored then he needs to speak up. Take the GM aside if need- “I am getting the feeling my character isn’t needed?”</p><p></p><p>Speak up. You are at the table to have fun, to entertain and be entertained.</p></blockquote><p></p>
[QUOTE="BlackSilver, post: 2459210, member: 22250"] As a GM and a Player, I have found that GMs are responsible for placing an adventure seed before the Players. The Players are responsible for nurturing that seed into becoming something interesting. GMs will manipulate the world about the seed to make things more interesting. If the Players don’t take to the adventure seed then the GM should indicate to the adventure seed as such. All in all it’s up to the GM to say- “you are in a tavern and there are quite a few rough looking folk about.” It’s the Players responsibility to respond- “is our informant here?” If a Player is bored then he needs to speak up. Take the GM aside if need- “I am getting the feeling my character isn’t needed?” Speak up. You are at the table to have fun, to entertain and be entertained. [/QUOTE]
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What causes boredom in a game session?
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