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What causes boredom in a game session?
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<blockquote data-quote="Jeff Wilder" data-source="post: 2459904" data-attributes="member: 5122"><p>I don't want to derail the thread, but I feel your pain.</p><p></p><p>Do you have the ability to acquire <em>boots of speed</em>, <em>boots of striding and springing</em>, a <em>cape of the mountebank</em>, or a <em>helm of teleportation</em>? (For instance. The idea is "enhance my mobility.")</p><p></p><p>Honestly, your DM should be designing encounters in which your brawn is at least occasionally <em>needed</em>. Have you spoken to the DM about it? Speaking as a DM, I know it can be difficult to make sure all of the characters have a chance to shine.</p><p></p><p>Well, at 17th-level, he should only be able to destroy undead up to 8 HD (and that's if they don't have Turn Resistance). If y'all're fighting undead that're that wimpy, you're right: your character isn't needed. Typically, turning in D&D gets weaker and weaker as characters advance, because turning is based on undead HD, and HD increase far faster than CR does.</p><p></p><p>Ouch. You gotta talk to the DM about this. Use email, if you're nonconfrontational. Hell, use <em>anonymous</em> email if you're seriously nonconfrontational. (Just explain why you're doing it.)</p><p></p><p>Unfortunately, I think that's part-and-parcel of high-level play. There are so many options, and so many ways to die in an instant if you don't make intelligent use of your options, that players tend to plan and plan and plan ... I know, because I'm one of the planners. I try to be organized about it, playing the part of the "director" -- "Okay, Archidigital, now you're casting <em>haste</em> while I caste <em>righteous might</em> ... " -- but it really gets crazy. It's one of the reason I don't consider myself a good enough DM to run for high-level characters.</p><p></p><p>Seriously, don't wait until you're soured on the hobby: talk to your DM. If he or she proves defensive or intractable, you drop out. What have you lost?</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 2459904, member: 5122"] I don't want to derail the thread, but I feel your pain. Do you have the ability to acquire [i]boots of speed[/i], [i]boots of striding and springing[/i], a [i]cape of the mountebank[/i], or a [i]helm of teleportation[/i]? (For instance. The idea is "enhance my mobility.") Honestly, your DM should be designing encounters in which your brawn is at least occasionally [i]needed[/i]. Have you spoken to the DM about it? Speaking as a DM, I know it can be difficult to make sure all of the characters have a chance to shine. Well, at 17th-level, he should only be able to destroy undead up to 8 HD (and that's if they don't have Turn Resistance). If y'all're fighting undead that're that wimpy, you're right: your character isn't needed. Typically, turning in D&D gets weaker and weaker as characters advance, because turning is based on undead HD, and HD increase far faster than CR does. Ouch. You gotta talk to the DM about this. Use email, if you're nonconfrontational. Hell, use [i]anonymous[/i] email if you're seriously nonconfrontational. (Just explain why you're doing it.) Unfortunately, I think that's part-and-parcel of high-level play. There are so many options, and so many ways to die in an instant if you don't make intelligent use of your options, that players tend to plan and plan and plan ... I know, because I'm one of the planners. I try to be organized about it, playing the part of the "director" -- "Okay, Archidigital, now you're casting [i]haste[/i] while I caste [i]righteous might[/i] ... " -- but it really gets crazy. It's one of the reason I don't consider myself a good enough DM to run for high-level characters. Seriously, don't wait until you're soured on the hobby: talk to your DM. If he or she proves defensive or intractable, you drop out. What have you lost? [/QUOTE]
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