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*Pathfinder & Starfinder
What challenges would you put in front of a level 100 party?
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<blockquote data-quote="Jack Simth" data-source="post: 2438358" data-attributes="member: 29252"><p>Yes, but the 200d6 backlash.... with no save for half.... for a class with d4 (or even d8) hit dice is going to hurt, too. That, and it's a spellcraft DC of 419. At level 100, you skill ranks cap is 103, no? How high can you boost your Int? 300? At 300, you have an Int bonus of 140. A +160 spellcraft item would cost, what, 25,600,000 gp? That get's you... 140+103+160=403. On a roll of 16, you could then make it.... and that's assuming you can manage an int of 300.... which is pretty big. Of course, with an int of 300, who can manage the save vs. your wizard's Trap the Soul spell? (DC 158).</p><p></p><p>As to what you throw at them.... why, an epic ghost, of course! An evil Sorceror who has crafted a way around death for good (died under a contingent Animate Dead (Ghost)... on himself, cast by himself), and is raising a ghostly army (again, Animate Dead) who just keep coming back when killed (they have lots of hit dice). Make sure to give him Plane Shift, Gate, or a basic Quickened Planar Transport Epic spell (so he can pretend to still be alive by going to the Prime Material). Have him pump charisma and use lots of Malevolence (ditto for his ghostly slaves - a paladin recalled from his eternal reward by this sorceror and forced to do evil could be an interesting plot hook). As an NPC, you don't have to be strict about how much xp and gp he spent crafting those spells....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2438358, member: 29252"] Yes, but the 200d6 backlash.... with no save for half.... for a class with d4 (or even d8) hit dice is going to hurt, too. That, and it's a spellcraft DC of 419. At level 100, you skill ranks cap is 103, no? How high can you boost your Int? 300? At 300, you have an Int bonus of 140. A +160 spellcraft item would cost, what, 25,600,000 gp? That get's you... 140+103+160=403. On a roll of 16, you could then make it.... and that's assuming you can manage an int of 300.... which is pretty big. Of course, with an int of 300, who can manage the save vs. your wizard's Trap the Soul spell? (DC 158). As to what you throw at them.... why, an epic ghost, of course! An evil Sorceror who has crafted a way around death for good (died under a contingent Animate Dead (Ghost)... on himself, cast by himself), and is raising a ghostly army (again, Animate Dead) who just keep coming back when killed (they have lots of hit dice). Make sure to give him Plane Shift, Gate, or a basic Quickened Planar Transport Epic spell (so he can pretend to still be alive by going to the Prime Material). Have him pump charisma and use lots of Malevolence (ditto for his ghostly slaves - a paladin recalled from his eternal reward by this sorceror and forced to do evil could be an interesting plot hook). As an NPC, you don't have to be strict about how much xp and gp he spent crafting those spells.... [/QUOTE]
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What challenges would you put in front of a level 100 party?
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