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<blockquote data-quote="Celebrim" data-source="post: 6936073" data-attributes="member: 4937"><p>To be honest, I more or less skipped straight from 1e to 3e, so exactly how 2e tried to force its world on to the player I don't really remember. I just remember that if you had an existing campaign world, with existing characters and demographic assumptions, you were forced to break your world to accommodate the designer's preferences. </p><p></p><p></p><p></p><p>1e/2e are quite compatible, and we used 2e books as supplementary material at our 1e table. But I'd be careful about adding BECMI to that mix. One aspect of BECMI that was quite unique, and very well thought out, was the order of play in combat occurred in phases. This is different than 1e AD&D's turn order, which occurred loosely in segments and assumed secret simultaneous declaration (which almost no one ever used). And there are lots of other small differences which accumulated the more 1e and BECMI's rule sets diverged over time, so that by 1990 or so, BECMI and 1e AD&D were very different games.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6936073, member: 4937"] To be honest, I more or less skipped straight from 1e to 3e, so exactly how 2e tried to force its world on to the player I don't really remember. I just remember that if you had an existing campaign world, with existing characters and demographic assumptions, you were forced to break your world to accommodate the designer's preferences. 1e/2e are quite compatible, and we used 2e books as supplementary material at our 1e table. But I'd be careful about adding BECMI to that mix. One aspect of BECMI that was quite unique, and very well thought out, was the order of play in combat occurred in phases. This is different than 1e AD&D's turn order, which occurred loosely in segments and assumed secret simultaneous declaration (which almost no one ever used). And there are lots of other small differences which accumulated the more 1e and BECMI's rule sets diverged over time, so that by 1990 or so, BECMI and 1e AD&D were very different games. [/QUOTE]
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