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<blockquote data-quote="Celebrim" data-source="post: 6938291" data-attributes="member: 4937"><p>One of the things newer players don't get is that older DMs have engaged in a mythopoetic work based on the older fluff and crunch of the game. So, when the new edition comes along you don't expect necessarily a continuity with all the rules, but you need continuity with the ideas. </p><p></p><p>The same turn off you had for 4e coming from a 2e/3e background, is the same trouble I had with 2e (and with 4e). That total break in continuity is just a non-starter. That's something that the 3e team got right. Indeed, if I had to fault them, they erred to much on the side of ensuring continuity. They probably should have played around more with spell balance than they did, as we inherited the often arbitrary balance of spells from earlier edition.</p><p></p><p>Still, as an oldbie, I'd rather you err on the side of continuity than go too far with your creativity. I see some of the same trends in 4e reappearing in 5e, for example turning flinds from a barely superior race of gnolls to demonic nightmares that are miniature versions of their fiend lord master. A little bit of that is ok, but its easy to go overboard. You have to respect the heritage, which is harder and harder the more creative and skilled you are. I'm sure every product manager that takes over wants to essentially port his own homebrew preferences into the game, but that's really hard on the oldbies.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6938291, member: 4937"] One of the things newer players don't get is that older DMs have engaged in a mythopoetic work based on the older fluff and crunch of the game. So, when the new edition comes along you don't expect necessarily a continuity with all the rules, but you need continuity with the ideas. The same turn off you had for 4e coming from a 2e/3e background, is the same trouble I had with 2e (and with 4e). That total break in continuity is just a non-starter. That's something that the 3e team got right. Indeed, if I had to fault them, they erred to much on the side of ensuring continuity. They probably should have played around more with spell balance than they did, as we inherited the often arbitrary balance of spells from earlier edition. Still, as an oldbie, I'd rather you err on the side of continuity than go too far with your creativity. I see some of the same trends in 4e reappearing in 5e, for example turning flinds from a barely superior race of gnolls to demonic nightmares that are miniature versions of their fiend lord master. A little bit of that is ok, but its easy to go overboard. You have to respect the heritage, which is harder and harder the more creative and skilled you are. I'm sure every product manager that takes over wants to essentially port his own homebrew preferences into the game, but that's really hard on the oldbies. [/QUOTE]
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