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<blockquote data-quote="GreyLord" data-source="post: 6978528" data-attributes="member: 4348"><p>With 4e, the most common way I played was also without minis or a tactical map. 4e was a GREAT return to being able to do whatever you want as long as you could describe it (42 baby!), at least out of combat (in combat as well, but I find most people didn't do that and just resorted to sorting through their powers instead).</p><p></p><p>It was something very common in OD&D, B/X, BECMI, and AD&D (not as common I think with 2e, but I didn't play with all groups nor am I able to speak for all groups).</p><p></p><p>It fell out of practice with 3.5, absolutely, as there were skills and feats for everything, so it turned into something where people weren't as willing to try something that was a skill or a feat if they didn't have it or weren't skilled in it.</p><p></p><p>With the huge reduction in skills and far less emphasis on feats I found people far more willing to do things they came up with if the DM merely encouraged them to do so.</p><p></p><p>Still, if one is coming from AD&D, probably would say 4e might not be the system for them to look at. It might scare them away rather than draw them in as it is drastically different than AD&D in almost every way. Fun system, but vastly different.</p><p></p><p>Ironically, despite popular opinion, I'd say the same thing about 5e. The bonded accuracy has...not gone over well with just about every true old school player I've presented it too (those who hated 3e and D&D versions afterwards...even when they try 5e, the entire bonded accuracy thing seems to be a major sticking point, though it may just be an excuse they hold for not playing 5e in favor of going back to AD&D or another older D&D version).</p><p></p><p>In that light, if someone is looking at the New D&D from AD&D, if they are going for 5e I'd say come with a VERY open mind and do NOT expect anything like the D&D you knew. Look at it as an entirely different and new system, sort of like you would if you were trying out Cyberpunk, or Warhammer FRPG or something entirely different. Use that mindset when you look at 5e and you may like what you see. I find the most disappointments I get are those who come from AD&D or older and are expecting something like what they've played before. Don't think that way, it's probably the number one way to get disappointed with 5e.</p><p></p><p>I'd echo the idea (if not the exact opinions on each edition expressed) that after 2e, the changes between each edition are really pretty vast, and expecting the same gaming experience from them from one to the other isn't really going to occur for many people.</p><p></p><p>If 5e is something one can't enjoy because it's not the D&D they remember, but they want something in print, but NOT the PDFs that are cheaply available on DMsguild, I'd suggest something like Basic Fantasy, Castles and Crusades, or if they can do something a little bit more in the transition, but not as drastic a change as 4e or 5e, then they might give Pathfinder a shot.</p><p></p><p>The good thing is that 5e basic is free to try, as is Pathfinder via their PRD. No need to do a big buy in before one has a try in it first.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6978528, member: 4348"] With 4e, the most common way I played was also without minis or a tactical map. 4e was a GREAT return to being able to do whatever you want as long as you could describe it (42 baby!), at least out of combat (in combat as well, but I find most people didn't do that and just resorted to sorting through their powers instead). It was something very common in OD&D, B/X, BECMI, and AD&D (not as common I think with 2e, but I didn't play with all groups nor am I able to speak for all groups). It fell out of practice with 3.5, absolutely, as there were skills and feats for everything, so it turned into something where people weren't as willing to try something that was a skill or a feat if they didn't have it or weren't skilled in it. With the huge reduction in skills and far less emphasis on feats I found people far more willing to do things they came up with if the DM merely encouraged them to do so. Still, if one is coming from AD&D, probably would say 4e might not be the system for them to look at. It might scare them away rather than draw them in as it is drastically different than AD&D in almost every way. Fun system, but vastly different. Ironically, despite popular opinion, I'd say the same thing about 5e. The bonded accuracy has...not gone over well with just about every true old school player I've presented it too (those who hated 3e and D&D versions afterwards...even when they try 5e, the entire bonded accuracy thing seems to be a major sticking point, though it may just be an excuse they hold for not playing 5e in favor of going back to AD&D or another older D&D version). In that light, if someone is looking at the New D&D from AD&D, if they are going for 5e I'd say come with a VERY open mind and do NOT expect anything like the D&D you knew. Look at it as an entirely different and new system, sort of like you would if you were trying out Cyberpunk, or Warhammer FRPG or something entirely different. Use that mindset when you look at 5e and you may like what you see. I find the most disappointments I get are those who come from AD&D or older and are expecting something like what they've played before. Don't think that way, it's probably the number one way to get disappointed with 5e. I'd echo the idea (if not the exact opinions on each edition expressed) that after 2e, the changes between each edition are really pretty vast, and expecting the same gaming experience from them from one to the other isn't really going to occur for many people. If 5e is something one can't enjoy because it's not the D&D they remember, but they want something in print, but NOT the PDFs that are cheaply available on DMsguild, I'd suggest something like Basic Fantasy, Castles and Crusades, or if they can do something a little bit more in the transition, but not as drastic a change as 4e or 5e, then they might give Pathfinder a shot. The good thing is that 5e basic is free to try, as is Pathfinder via their PRD. No need to do a big buy in before one has a try in it first. [/QUOTE]
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