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<blockquote data-quote="chaochou" data-source="post: 6979197" data-attributes="member: 99817"><p>I hope this brief summary will be of some assistance:</p><p></p><p>Dungeons & Dragons: Novelty value of playing individuals in a minis wargame. Proved inexplicably popular, much like flares, Alvin Stardust and Shawaddywaddy.</p><p></p><p>Advanced Dungeons & Dragons: The original kitchen sink design. Already outdated upon release by sleeker systems like Traveller and Runequest it nevertheless hung around through the 80s like a bar-room drunk who won't hand over the only pool cue.</p><p></p><p>'Basic' Dungeons and Dragons: The same as the above but with shorter words. Gygax famously said it was written for people with the reading age of a hen.</p><p></p><p>'Expert' Dungeons and Dragons: Was only bought by people with a high opinion of themselves.</p><p></p><p>Dungeons and Dragons, Second Edition: Took all the failings of Advanced Dungeons and Dragons and added the idea of 'story' to the game. Preferably a story everyone had already read by paying for very, very mediocre novels.</p><p></p><p>Dungeons and Dragons, Third Edition: Took all the failings of Second Edition, and then made certain combinations of classes so powerful that they could effectively play their own equally bad game in a parallel dimension, while waving and mooning out the window.</p><p></p><p>Dungeons and Dragons, Fourth Edition: Chucked the whole lot away apart from a few names of things and started again with a system that kept everyone reasonably equal, and with achievable roles for all the participants. Almost unanimously loathed. No-one likes a smartass, it seems.</p><p></p><p>Dungeons and Dragons, Fifth Edition: Threw that lousy fourth edition out the door, shouting 'And don't ever come back!' Wowed people with the idea that sometimes... wait for it... you roll 2d20! That's right! Twice the fun! That crazy Mearls, he just loco.</p></blockquote><p></p>
[QUOTE="chaochou, post: 6979197, member: 99817"] I hope this brief summary will be of some assistance: Dungeons & Dragons: Novelty value of playing individuals in a minis wargame. Proved inexplicably popular, much like flares, Alvin Stardust and Shawaddywaddy. Advanced Dungeons & Dragons: The original kitchen sink design. Already outdated upon release by sleeker systems like Traveller and Runequest it nevertheless hung around through the 80s like a bar-room drunk who won't hand over the only pool cue. 'Basic' Dungeons and Dragons: The same as the above but with shorter words. Gygax famously said it was written for people with the reading age of a hen. 'Expert' Dungeons and Dragons: Was only bought by people with a high opinion of themselves. Dungeons and Dragons, Second Edition: Took all the failings of Advanced Dungeons and Dragons and added the idea of 'story' to the game. Preferably a story everyone had already read by paying for very, very mediocre novels. Dungeons and Dragons, Third Edition: Took all the failings of Second Edition, and then made certain combinations of classes so powerful that they could effectively play their own equally bad game in a parallel dimension, while waving and mooning out the window. Dungeons and Dragons, Fourth Edition: Chucked the whole lot away apart from a few names of things and started again with a system that kept everyone reasonably equal, and with achievable roles for all the participants. Almost unanimously loathed. No-one likes a smartass, it seems. Dungeons and Dragons, Fifth Edition: Threw that lousy fourth edition out the door, shouting 'And don't ever come back!' Wowed people with the idea that sometimes... wait for it... you roll 2d20! That's right! Twice the fun! That crazy Mearls, he just loco. [/QUOTE]
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