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General Tabletop Discussion
*Pathfinder & Starfinder
What changes/additions to multiclassing would you like to see?
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<blockquote data-quote="AlioTheFool" data-source="post: 5450885" data-attributes="member: 82767"><p>Obsidian Portal asked that question on behalf of me.</p><p></p><p>Personally, I dislike the Hybrid rules and have since they were first previewed. I'm no fan of the multiclass feats either, which as others have said cost more than their value. The previous edition argument doesn't apply to me, since I didn't play D&D prior to 4E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The reason I want more multiclassing or cross-classing options is because I want to be able to play interesting combinations of characters. I don't care at all about optimization, I just don't want a PC that is cool to me in concept and completely gimped when in the middle of a fight.</p><p></p><p>I'm a fan of Bards and Wizards. The concepts, not the powers. Trying to hybrid those classes leaves you with a PC that can't do a lot though. Never mind if I want to add in some Rogue or Assassin (borrowing some concepts from Dragon Age).</p><p></p><p>Some people have commented that WotC has been scared to put in powers that allow people to break the game, and I believe that's true. I don't blame Wizards for being afraid to allow min-maxers to blow up class builds in order to gain advantages, especially given the focus on public play. However, for those of us who have no need or desire to make Superman with a Sword, there should be viable options to make conceptually rich options without being handcuffed.</p><p></p><p>Keep in mind, these options are under playtest by Wizards. They haven't been released, and the team continues to work with the design. I'm confident that WotC won't just release a broken design that allows power gamers to destroy the game's structure. I just hope the new option(s) are viable.</p></blockquote><p></p>
[QUOTE="AlioTheFool, post: 5450885, member: 82767"] Obsidian Portal asked that question on behalf of me. Personally, I dislike the Hybrid rules and have since they were first previewed. I'm no fan of the multiclass feats either, which as others have said cost more than their value. The previous edition argument doesn't apply to me, since I didn't play D&D prior to 4E. ;) The reason I want more multiclassing or cross-classing options is because I want to be able to play interesting combinations of characters. I don't care at all about optimization, I just don't want a PC that is cool to me in concept and completely gimped when in the middle of a fight. I'm a fan of Bards and Wizards. The concepts, not the powers. Trying to hybrid those classes leaves you with a PC that can't do a lot though. Never mind if I want to add in some Rogue or Assassin (borrowing some concepts from Dragon Age). Some people have commented that WotC has been scared to put in powers that allow people to break the game, and I believe that's true. I don't blame Wizards for being afraid to allow min-maxers to blow up class builds in order to gain advantages, especially given the focus on public play. However, for those of us who have no need or desire to make Superman with a Sword, there should be viable options to make conceptually rich options without being handcuffed. Keep in mind, these options are under playtest by Wizards. They haven't been released, and the team continues to work with the design. I'm confident that WotC won't just release a broken design that allows power gamers to destroy the game's structure. I just hope the new option(s) are viable. [/QUOTE]
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What changes/additions to multiclassing would you like to see?
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