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General Tabletop Discussion
*Pathfinder & Starfinder
What changes/additions to multiclassing would you like to see?
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<blockquote data-quote="I'm A Banana" data-source="post: 5450974" data-attributes="member: 2067"><p>My quick-and-dirty Multiclassing rules:</p><p></p><p>[sblock=MULTIBALLS]</p><ul> <li data-xf-list-type="ul"> <strong>Spend a Feat, Gain an Extra Power</strong>. You buy access to a new power with your feat. Any power you want, as long as its lower than your level. Just do it. If it's an always-on class feature (like a proficiency), you gain it. Congrats.</li> <li data-xf-list-type="ul"> <strong>Adjust The Power's "Cost"</strong>. At-wills become Encounter powers. Encounter powers stay Encounter powers, and now cost you a healing surge to use. Daily powers stay Daily powers, and now cost you an Action Point to use. </li> <li data-xf-list-type="ul"> <strong>That's All</strong>. If your fighter <em>desperately</em> wants to spend all of their surges and action points to activate their Ranger powers and act like a Ranger for a combat, that is fine. The concern here is that this will cause more frequent "Resting," which, for my games, isn't that big of a deal. Characters generally get an extended rest every 2 or 3 encounters anyway, and rarely deplete all of their surges. Extended rests also have a cost associated with them (see the Resting Rules -- they generally make encounters harder and close off options for extra treasure). If it becomes a Big Deal at some point, consider giving out "power surges" that can only be used to activate special abilities (also, rituals...see the ritual rules). </li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5450974, member: 2067"] My quick-and-dirty Multiclassing rules: [sblock=MULTIBALLS] [LIST] [*] [B]Spend a Feat, Gain an Extra Power[/B]. You buy access to a new power with your feat. Any power you want, as long as its lower than your level. Just do it. If it's an always-on class feature (like a proficiency), you gain it. Congrats. [*] [B]Adjust The Power's "Cost"[/B]. At-wills become Encounter powers. Encounter powers stay Encounter powers, and now cost you a healing surge to use. Daily powers stay Daily powers, and now cost you an Action Point to use. [*] [B]That's All[/B]. If your fighter [I]desperately[/I] wants to spend all of their surges and action points to activate their Ranger powers and act like a Ranger for a combat, that is fine. The concern here is that this will cause more frequent "Resting," which, for my games, isn't that big of a deal. Characters generally get an extended rest every 2 or 3 encounters anyway, and rarely deplete all of their surges. Extended rests also have a cost associated with them (see the Resting Rules -- they generally make encounters harder and close off options for extra treasure). If it becomes a Big Deal at some point, consider giving out "power surges" that can only be used to activate special abilities (also, rituals...see the ritual rules). [/LIST] [/sblock] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What changes/additions to multiclassing would you like to see?
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