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General Tabletop Discussion
*Pathfinder & Starfinder
What changes/additions to multiclassing would you like to see?
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<blockquote data-quote="Mapache" data-source="post: 5451936" data-attributes="member: 64751"><p>If you build a hybrid carefully, you can pretty much fulfill two full roles at once. Strikers and Controllers basically need to dedicate their Standard Actions to their role. Defenders and Leaders, however, can get their job done through Minor and Immediate Actions and passive effects (with the exception of Hybrid Fighters, who need to use Fighter attacks to mark things, but who can be combined other Hybrid Defenders for gobs of marking potential).</p><p></p><p>Nearly all the characters I play in LFR any more are Hybrid Striker|Leaders. Optimize the hell out of your Striker at-will and spam that every turn. Take every Minor Action attack and Immediate power you can, pick up any Utility powers that grant extra heals, and look for feats that give your allies bonuses. You give up some of the nova potential of non-at-will Striker powers, but, in general, I feel that Leader dailies are much encounter-shaping and can give your whole party huge boosts. You'll be able to operate as 90% of a Striker and 60-75% of a Leader. Striker|Non-Fighter Defenders can similarly put out top-notch damage while fully defending. (Warlock|Paladins can actually do <em>more</em> damage that straight-up Warlocks can, though that isn't necessarily saying that much, given where Warlocks fall.) A pack of Striker|Leaders and a Striker|Defender is pretty much the nuclear option of party composition.</p></blockquote><p></p>
[QUOTE="Mapache, post: 5451936, member: 64751"] If you build a hybrid carefully, you can pretty much fulfill two full roles at once. Strikers and Controllers basically need to dedicate their Standard Actions to their role. Defenders and Leaders, however, can get their job done through Minor and Immediate Actions and passive effects (with the exception of Hybrid Fighters, who need to use Fighter attacks to mark things, but who can be combined other Hybrid Defenders for gobs of marking potential). Nearly all the characters I play in LFR any more are Hybrid Striker|Leaders. Optimize the hell out of your Striker at-will and spam that every turn. Take every Minor Action attack and Immediate power you can, pick up any Utility powers that grant extra heals, and look for feats that give your allies bonuses. You give up some of the nova potential of non-at-will Striker powers, but, in general, I feel that Leader dailies are much encounter-shaping and can give your whole party huge boosts. You'll be able to operate as 90% of a Striker and 60-75% of a Leader. Striker|Non-Fighter Defenders can similarly put out top-notch damage while fully defending. (Warlock|Paladins can actually do [i]more[/i] damage that straight-up Warlocks can, though that isn't necessarily saying that much, given where Warlocks fall.) A pack of Striker|Leaders and a Striker|Defender is pretty much the nuclear option of party composition. [/QUOTE]
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