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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What changes aren't being made in 4E that you think should be
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<blockquote data-quote="Dormammu" data-source="post: 3969711" data-attributes="member: 28738"><p>The only problem with this reasoning is that a game designed for a lot of classes will have classes that are more limited in scope. Thus if you exclude some classes from your game, you exclude characters with those ability sets. A game with fewer, broader classes would encompass more concepts within a given class' ability set. Personally I'd prefer a compromise. Somewhere in the 12-15 class range is about where I top out on what I want. I think it's just personal preference for most people.</p><p></p><p>My vote for what hasn't been changed that should be is the built-in tactical wargaming. 3E really institutionalized what, to me, should be optional rules: miniatures-based tactical combat. I would remove all rules related to that from the main combat rules. No Attacks of Opportunity, no Feats that are purely related to tactical movement (like Spring Attack), etc. Either publish a separate supplement for tactical combat, or make it a chapter in the back of the book which is easily ignored.</p><p></p><p>Tactical wargaming is not role-playing. People who want the latter may or may not want the former and it shouldn't be built into the game as standard.</p></blockquote><p></p>
[QUOTE="Dormammu, post: 3969711, member: 28738"] The only problem with this reasoning is that a game designed for a lot of classes will have classes that are more limited in scope. Thus if you exclude some classes from your game, you exclude characters with those ability sets. A game with fewer, broader classes would encompass more concepts within a given class' ability set. Personally I'd prefer a compromise. Somewhere in the 12-15 class range is about where I top out on what I want. I think it's just personal preference for most people. My vote for what hasn't been changed that should be is the built-in tactical wargaming. 3E really institutionalized what, to me, should be optional rules: miniatures-based tactical combat. I would remove all rules related to that from the main combat rules. No Attacks of Opportunity, no Feats that are purely related to tactical movement (like Spring Attack), etc. Either publish a separate supplement for tactical combat, or make it a chapter in the back of the book which is easily ignored. Tactical wargaming is not role-playing. People who want the latter may or may not want the former and it shouldn't be built into the game as standard. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What changes aren't being made in 4E that you think should be
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