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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What changes aren't being made in 4E that you think should be
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<blockquote data-quote="Rechan" data-source="post: 3970045" data-attributes="member: 54846"><p>Great topic!</p><p></p><p>I disagree with the OP - I <em>love</em> the new classes. It would really make me a sad panda if they just left 8. True20's method would have annoyed me more than anything.</p><p></p><p>As to the actual <em>question</em>: </p><p></p><p>They should take out elves, dwarves, and halfl- ooh, you mean things that they should do that some might <em>agree with</em>? Hmm.</p><p></p><p>1) Rename the Fighter. We don't call the Rogue "Backstabber" or the Wizard "Blow-things-upper". The Thief of 2e became the Rogue, the Magic User became the Wizard. I don't see why the Fighter can't become the Warrior or something a little less <strong>meh</strong>. While we're at it, rename the Barbarian the Berzerker, or something that doesn't equate to culture.</p><p></p><p>2) Death to Alignment. Want your game to be about Good and Evil? Great. But I don't believe that should be reflected in mechanics. </p><p></p><p>3) Clerics should be more customizable to fit their god than just some piddly domains. Specialty priests should be the default, with more customizable skill lists and abilities. And not every Cleric should get Turn Undead because <em>not every God gives a damn about undead</em>.</p><p></p><p>4) Polearms should be a real option. </p><p></p><p>5) Swordmage should be in the PHB.</p><p></p><p>6) Make psionics core. Hey, I gotta have at least one selfish one in here. </p><p></p><p>7) Go with Wound/Vitality points, rather than straight HP. AT least, Hp I feel is clunky with that whole "It's your body + luck".</p><p></p><p>8) None of this "1 culture = Demi-human race". I really dislike that Dwarves = Bearded Scots and Elves = Hippies, unless you're looking at a subrace.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3970045, member: 54846"] Great topic! I disagree with the OP - I [i]love[/i] the new classes. It would really make me a sad panda if they just left 8. True20's method would have annoyed me more than anything. As to the actual [i]question[/i]: They should take out elves, dwarves, and halfl- ooh, you mean things that they should do that some might [i]agree with[/i]? Hmm. 1) Rename the Fighter. We don't call the Rogue "Backstabber" or the Wizard "Blow-things-upper". The Thief of 2e became the Rogue, the Magic User became the Wizard. I don't see why the Fighter can't become the Warrior or something a little less [b]meh[/b]. While we're at it, rename the Barbarian the Berzerker, or something that doesn't equate to culture. 2) Death to Alignment. Want your game to be about Good and Evil? Great. But I don't believe that should be reflected in mechanics. 3) Clerics should be more customizable to fit their god than just some piddly domains. Specialty priests should be the default, with more customizable skill lists and abilities. And not every Cleric should get Turn Undead because [i]not every God gives a damn about undead[/i]. 4) Polearms should be a real option. 5) Swordmage should be in the PHB. 6) Make psionics core. Hey, I gotta have at least one selfish one in here. 7) Go with Wound/Vitality points, rather than straight HP. AT least, Hp I feel is clunky with that whole "It's your body + luck". 8) None of this "1 culture = Demi-human race". I really dislike that Dwarves = Bearded Scots and Elves = Hippies, unless you're looking at a subrace. [/QUOTE]
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What changes aren't being made in 4E that you think should be
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