Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What changes aren't being made in 4E that you think should be
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 3970127" data-attributes="member: 5100"><p>I'd go for that. On the other hand, I've never really had a problem getting a DM to tweak the package.</p><p></p><p></p><p></p><p>I believe "dipping" was one of the things they looked at, specifically, with the revised multi-classing.</p><p></p><p></p><p></p><p>Current indications are for a unified progression for BAB, saves, etc. with a class bonus of some sort.</p><p></p><p></p><p></p><p>I wouldn't be at all surprised. The warblade (aka: 4E fighter prototype) had 4 skills. The skill system is changing a bit, but I'd put money on the "less skilled" classes no longer being effectively "unskilled".</p><p></p><p></p><p></p><p>I'd prefer not to go generic classes, but more customization would be great. There's no reason the fighter shouldn't make a serviceable swashbuckler. Actually, it sounds like the rogue or ranger will fill that niche, which might work okay, but I'm not to sure.</p><p></p><p></p><p></p><p>I've inferred (read: pulled out of my sphincter) from the tidbits on martial powers that there are groupings of weapons in 4E. Whether that applies to proficiency, I can't say, but we can hope.</p><p></p><p></p><p></p><p>Stated as core for 4E.</p><p></p><p></p><p></p><p>Some skills are getting rolled together, so you might see some expanded uses there. On the other hand, it's also been said that some skill abilities (tumble to avoid AoO) have been made into feats, so you might see a bleed of skill tricks into feats.</p><p></p><p></p><p></p><p>Martial powers.</p><p></p><p></p><p></p><p>It sounds like clerical magic will actually work differently than wizard magic. Divine feats may end up being represented by cleric powers. That will also allow a better breakdown of things that should be at will, per encounter, per day, and ritual.</p><p></p><p></p><p></p><p>I suspect that the will/encounter/daily/ritual breakdown will eliminate most of the need for such a feat.</p><p></p><p></p><p></p><p>I'm pretty sure something like this is in.</p><p></p><p></p><p></p><p>Well, they won't be from BoIM, but fighters (and others) will have a lengthy list of martial maneuvers. That's been one of the big talking points on 4E. We'll just have to wait and see if 4E does it better, worse, or on par. I assume Mr. Mearls has learned something between then and now.</p><p></p><p></p><p></p><p>I doubt we'll see penalties, but I'm almost positive triple hp at first level has been confirmed. Also, I seem to remember a small blurb on revised dying rules (no details).</p><p></p><p></p><p></p><p>Done. It was emphasized, bolded, and shouted from a mountaintop.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3970127, member: 5100"] I'd go for that. On the other hand, I've never really had a problem getting a DM to tweak the package. I believe "dipping" was one of the things they looked at, specifically, with the revised multi-classing. Current indications are for a unified progression for BAB, saves, etc. with a class bonus of some sort. I wouldn't be at all surprised. The warblade (aka: 4E fighter prototype) had 4 skills. The skill system is changing a bit, but I'd put money on the "less skilled" classes no longer being effectively "unskilled". I'd prefer not to go generic classes, but more customization would be great. There's no reason the fighter shouldn't make a serviceable swashbuckler. Actually, it sounds like the rogue or ranger will fill that niche, which might work okay, but I'm not to sure. I've inferred (read: pulled out of my sphincter) from the tidbits on martial powers that there are groupings of weapons in 4E. Whether that applies to proficiency, I can't say, but we can hope. Stated as core for 4E. Some skills are getting rolled together, so you might see some expanded uses there. On the other hand, it's also been said that some skill abilities (tumble to avoid AoO) have been made into feats, so you might see a bleed of skill tricks into feats. Martial powers. It sounds like clerical magic will actually work differently than wizard magic. Divine feats may end up being represented by cleric powers. That will also allow a better breakdown of things that should be at will, per encounter, per day, and ritual. I suspect that the will/encounter/daily/ritual breakdown will eliminate most of the need for such a feat. I'm pretty sure something like this is in. Well, they won't be from BoIM, but fighters (and others) will have a lengthy list of martial maneuvers. That's been one of the big talking points on 4E. We'll just have to wait and see if 4E does it better, worse, or on par. I assume Mr. Mearls has learned something between then and now. I doubt we'll see penalties, but I'm almost positive triple hp at first level has been confirmed. Also, I seem to remember a small blurb on revised dying rules (no details). Done. It was emphasized, bolded, and shouted from a mountaintop. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What changes aren't being made in 4E that you think should be
Top