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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What changes aren't being made in 4E that you think should be
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<blockquote data-quote="Greg K" data-source="post: 3970299" data-attributes="member: 5038"><p>Which is cool. I prefer classes that are more customizable and not relying on multiclassing to meet many concepts which should be available at the start. I think WOTC introduced the start of a good idea with the 3 generic classes in UA, but True20 got it right between their treatment of the three classes and the introduction of hybrid classes in the Companion (which I felt was a glaring omission from the UA version and the the True20 core rules).</p><p></p><p></p><p></p><p>Well, the shaman and witch are two fantasy archetypes that I don't think the 3.x current classes handle well nor do WOTC's class in the DMG or Spirit Shaman.</p><p></p><p></p><p></p><p> Superior Unarmed strike is cool (one of the very few things I liked about B09S), but I love Blood and Fists for martial arts and want an easier time incorporating it into DND!</p><p></p><p></p><p></p><p></p><p>I didn't mind GURPS (except for magic and superpowers). As for B09S, I can't stand the book. I like the goal, but I dislike the mechanics, the schools and having to rewrite a of fluff. I am a big proponent of Book of Iron Might's treatment of maneuvers and mechanics and how it provides mechanics for building your own maneuvers.</p><p></p><p></p><p></p><p>I love the True20 save. I think it was one of the best innovations for d20.</p><p></p><p></p><p>Based on Bo9s and Star Wars: SE, I am not a fan of per encounter at all, but to each their own.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3970299, member: 5038"] Which is cool. I prefer classes that are more customizable and not relying on multiclassing to meet many concepts which should be available at the start. I think WOTC introduced the start of a good idea with the 3 generic classes in UA, but True20 got it right between their treatment of the three classes and the introduction of hybrid classes in the Companion (which I felt was a glaring omission from the UA version and the the True20 core rules). Well, the shaman and witch are two fantasy archetypes that I don't think the 3.x current classes handle well nor do WOTC's class in the DMG or Spirit Shaman. Superior Unarmed strike is cool (one of the very few things I liked about B09S), but I love Blood and Fists for martial arts and want an easier time incorporating it into DND! I didn't mind GURPS (except for magic and superpowers). As for B09S, I can't stand the book. I like the goal, but I dislike the mechanics, the schools and having to rewrite a of fluff. I am a big proponent of Book of Iron Might's treatment of maneuvers and mechanics and how it provides mechanics for building your own maneuvers. I love the True20 save. I think it was one of the best innovations for d20. Based on Bo9s and Star Wars: SE, I am not a fan of per encounter at all, but to each their own. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What changes aren't being made in 4E that you think should be
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