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What changes aren't being made in 4E that you think should be
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<blockquote data-quote="Fifth Element" data-source="post: 3973325" data-attributes="member: 48135"><p>Mearls (I believe) already dicussed the mechanical reasons for not making the change. But if it hurts your immersion, just change how you think about it. Armour does make you harder to hit. If your opponent lands a blow that would have hit you if you had no armour on, the opponent simply hits your armour instead of you. This is particularly easy to think of when wearing plate armour. The opponent lands a blow, but your armour simply deflects it. If not for your armour, he would have hit you.</p><p></p><p>Stop thinking of misses as pure misses (hitting nothing but air), and start thinking that the blow has to both land on your opponent's person <strong>and</strong> penetrate his armour in order to be effective.</p><p></p><p>That being said, I'm not a big fan of the mutitudinous ways that you can avoid taking damage. Armour Class, Damage Reduction, Reflex saves, etc. With an abstract hit point system, it doesn't make a lot of sense to have several discrete ways to avoid taking damage.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 3973325, member: 48135"] Mearls (I believe) already dicussed the mechanical reasons for not making the change. But if it hurts your immersion, just change how you think about it. Armour does make you harder to hit. If your opponent lands a blow that would have hit you if you had no armour on, the opponent simply hits your armour instead of you. This is particularly easy to think of when wearing plate armour. The opponent lands a blow, but your armour simply deflects it. If not for your armour, he would have hit you. Stop thinking of misses as pure misses (hitting nothing but air), and start thinking that the blow has to both land on your opponent's person [B]and[/B] penetrate his armour in order to be effective. That being said, I'm not a big fan of the mutitudinous ways that you can avoid taking damage. Armour Class, Damage Reduction, Reflex saves, etc. With an abstract hit point system, it doesn't make a lot of sense to have several discrete ways to avoid taking damage. [/QUOTE]
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What changes aren't being made in 4E that you think should be
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