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What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="Michael Tree" data-source="post: 3703089" data-attributes="member: 1455"><p>Those are what I most want, plus:</p><p>- Viable multiclass spellcasters without needing a cludge of various prestige classes and feats.</p><p></p><p>- Borrow the combat rules from Star Wars Saga Edition. Keep it streamlined.</p><p>- Classes are talent based, again like SWSE, but with the talents made to fit the D&D ethos and classes. Reduce the number of classes accordingly (like making Rage a talent tree in the fighter/warrior class)</p><p>- Actually, now that I think about it, make the core of it essentially SWSE, with added on per-encounter spellcasting based on a combination of Bo9S concepts and 3e D&D spells.</p><p>- Balance characters without magic items. Make magic items cool additions to characters, not neccessary boring buffs that all characters wear on them like christmas tree ornaments. Similarly, reduce the amount/complexity of buff spells to reduce bookeeping.</p><p></p><p>On a more meta level, I want high level play to be balanced and less ludicrously complicated. Make high level fights more interesting, and less "whoever wins initiative, wins".</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 3703089, member: 1455"] Those are what I most want, plus: - Viable multiclass spellcasters without needing a cludge of various prestige classes and feats. - Borrow the combat rules from Star Wars Saga Edition. Keep it streamlined. - Classes are talent based, again like SWSE, but with the talents made to fit the D&D ethos and classes. Reduce the number of classes accordingly (like making Rage a talent tree in the fighter/warrior class) - Actually, now that I think about it, make the core of it essentially SWSE, with added on per-encounter spellcasting based on a combination of Bo9S concepts and 3e D&D spells. - Balance characters without magic items. Make magic items cool additions to characters, not neccessary boring buffs that all characters wear on them like christmas tree ornaments. Similarly, reduce the amount/complexity of buff spells to reduce bookeeping. On a more meta level, I want high level play to be balanced and less ludicrously complicated. Make high level fights more interesting, and less "whoever wins initiative, wins". [/QUOTE]
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