Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keldryn" data-source="post: 3703097" data-attributes="member: 11999"><p>I'm in favour of a general streamlining of rules overall, but there are a few things I would like to see addressed specifically.</p><p></p><p>Characters classes should adopt the "Talent Trees" seen in Star Wars SE, which would incorporate all of the "alternate class features" from various recent rulebooks. Some built-in customization for the core character classes could eliminate many unnecessary prestige classes and feats. Could even take this as far as making Ranger, Barbarian, etc "Talent Trees" of the Fighter class and returning to the four basic classes, although it's not necessary.</p><p></p><p>Feats should scale with level, so that an early feat choice isn't a total waste later on. Characters don't get enough feats as it is, especially considering the number of choices. This would also dramatically cut down the number of feat entries for those in a chain or which are just improved versions of other feats.</p><p></p><p>Skills need to be streamlined. Some skills should be consolidated (such as the popular Move Silently and Hide into "Stealth"), and cross-class skills need to go. Perhaps another way of "enforcing" archetypal skills should take its place, but the current system makes it a nightmare to generate higher-level characters. I'm quite okay with losing skill points and just going with the Trained/Untrained system from SW, although a lot of gamers aren't.</p><p></p><p>Multiclassing needs an overhaul. We all know how well it doesn't work when multiclassing a spellcasting class -- to the point where we need specific prestige classes and feats to fix this. Not sure what the optimal solution would be; perhaps the PHB2 style classes like the Duskblade and Beguiler to represent popular "multiclassed" archetypes are the best way.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 3703097, member: 11999"] I'm in favour of a general streamlining of rules overall, but there are a few things I would like to see addressed specifically. Characters classes should adopt the "Talent Trees" seen in Star Wars SE, which would incorporate all of the "alternate class features" from various recent rulebooks. Some built-in customization for the core character classes could eliminate many unnecessary prestige classes and feats. Could even take this as far as making Ranger, Barbarian, etc "Talent Trees" of the Fighter class and returning to the four basic classes, although it's not necessary. Feats should scale with level, so that an early feat choice isn't a total waste later on. Characters don't get enough feats as it is, especially considering the number of choices. This would also dramatically cut down the number of feat entries for those in a chain or which are just improved versions of other feats. Skills need to be streamlined. Some skills should be consolidated (such as the popular Move Silently and Hide into "Stealth"), and cross-class skills need to go. Perhaps another way of "enforcing" archetypal skills should take its place, but the current system makes it a nightmare to generate higher-level characters. I'm quite okay with losing skill points and just going with the Trained/Untrained system from SW, although a lot of gamers aren't. Multiclassing needs an overhaul. We all know how well it doesn't work when multiclassing a spellcasting class -- to the point where we need specific prestige classes and feats to fix this. Not sure what the optimal solution would be; perhaps the PHB2 style classes like the Duskblade and Beguiler to represent popular "multiclassed" archetypes are the best way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
Top