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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="Greg K" data-source="post: 3703207" data-attributes="member: 5038"><p>Quick thoughts</p><p></p><p>Classes (option 1)</p><p>Barbarian: </p><p>- use the Barbarian Hunter (UA), but replace favored enemy with favored terrain (UA)</p><p>-rage becomes a feat chain</p><p></p><p>Bard </p><p>- a complete rewrite. get away from jack of all trades</p><p></p><p>Cleric: </p><p>-rewrite so closer to the cloistered cleric. (HD d6 poor, Good Save: Will only)</p><p>- spontaneous casting, but spells limited to domains and alignment of deity</p><p></p><p>Druid</p><p>- Light or no armor</p><p>-Shapeshift instead of Wild Shape.</p><p>- spontaneous casting domains animal, plant, nature, weather</p><p>- ditch animal companion use the feat from the wizards board</p><p></p><p>Fighter</p><p>- 4 skill points per level</p><p>- Medium armor at 3rd level (if already have proficiency may take another fighter)</p><p>- heavy armor at 5th level (if already have proficiency may take another fighter)</p><p></p><p>Knight</p><p>-base it off of the OA Samurai</p><p></p><p>Monk</p><p>-Monk fighting styles (UA)</p><p>-make ki abilities feats</p><p></p><p>Paladin</p><p>- spells at first level, bard's spell progression</p><p>- variant: holy warrior (Complete Champion)</p><p></p><p>Ranger</p><p>- spells at first level, bards spell progression</p><p>- variant: champion of the Wilderness (Complete Champion)</p><p>-remove animal companion : use the feat from WOTC board</p><p></p><p>Rogue</p><p>sneak attack becomes feat</p><p>- martial Rogue</p><p>- variant: Wilderness Rogue</p><p></p><p>Sorcerer</p><p>bonus skills: diplomacy, intimidate, use magical device</p><p>Eschew Materials at first level and bonus metamagic feat at 5th, 10th, 15th, 20th</p><p>variant: Battle Sorcerer</p><p>tone down the spellcasting power</p><p></p><p>Wizards</p><p>tone down the spellcasting power</p><p></p><p>add </p><p>Martial Artist</p><p>Shaman</p><p>Swashbuckler</p><p>Witch</p><p></p><p>Classes (option 2)</p><p>Adept</p><p>Expert</p><p>Expert Adept</p><p>Expert Warrior</p><p>Warrior</p><p>Warrior Adept</p><p></p><p></p><p></p><p></p><p>Feats:</p><p>Get rid of many of the combat feats and use Combat Maneuvers as per Book of Iron Might</p><p></p><p>Misc</p><p>Occupations</p><p>Leveling: slow down levling speed</p><p>Weapon Groups (Unearthed Arcana)</p><p>Action Points </p><p></p><p>Combat</p><p>Armor as Dr</p><p>Class based Defense bonus (but not the crappy one from Unearthed Arcana)</p><p>Fatigue and Penalties for HP loss (or better get rid of hitpoints and go to damage save)</p><p>Death and Dying (Unearthed Arcana): at 0 hp you start making saves</p><p> </p><p></p><p>Saves: </p><p>-add a medium save category</p><p>-after first level, you cannot get the +2 bonus a second time for first level in a second class</p><p></p><p>Magic:</p><p>Spell points for arcane casters</p><p>Keep vancian for divine, but have them represent number of prayers/interventions</p><p></p><p>Spells</p><p>- no effects based on target's hit die: replace with staged effects by how much the save was failed</p><p></p><p>-save or die: replace with staged effects by how much the save was failed</p></blockquote><p></p>
[QUOTE="Greg K, post: 3703207, member: 5038"] Quick thoughts Classes (option 1) Barbarian: - use the Barbarian Hunter (UA), but replace favored enemy with favored terrain (UA) -rage becomes a feat chain Bard - a complete rewrite. get away from jack of all trades Cleric: -rewrite so closer to the cloistered cleric. (HD d6 poor, Good Save: Will only) - spontaneous casting, but spells limited to domains and alignment of deity Druid - Light or no armor -Shapeshift instead of Wild Shape. - spontaneous casting domains animal, plant, nature, weather - ditch animal companion use the feat from the wizards board Fighter - 4 skill points per level - Medium armor at 3rd level (if already have proficiency may take another fighter) - heavy armor at 5th level (if already have proficiency may take another fighter) Knight -base it off of the OA Samurai Monk -Monk fighting styles (UA) -make ki abilities feats Paladin - spells at first level, bard's spell progression - variant: holy warrior (Complete Champion) Ranger - spells at first level, bards spell progression - variant: champion of the Wilderness (Complete Champion) -remove animal companion : use the feat from WOTC board Rogue sneak attack becomes feat - martial Rogue - variant: Wilderness Rogue Sorcerer bonus skills: diplomacy, intimidate, use magical device Eschew Materials at first level and bonus metamagic feat at 5th, 10th, 15th, 20th variant: Battle Sorcerer tone down the spellcasting power Wizards tone down the spellcasting power add Martial Artist Shaman Swashbuckler Witch Classes (option 2) Adept Expert Expert Adept Expert Warrior Warrior Warrior Adept Feats: Get rid of many of the combat feats and use Combat Maneuvers as per Book of Iron Might Misc Occupations Leveling: slow down levling speed Weapon Groups (Unearthed Arcana) Action Points Combat Armor as Dr Class based Defense bonus (but not the crappy one from Unearthed Arcana) Fatigue and Penalties for HP loss (or better get rid of hitpoints and go to damage save) Death and Dying (Unearthed Arcana): at 0 hp you start making saves Saves: -add a medium save category -after first level, you cannot get the +2 bonus a second time for first level in a second class Magic: Spell points for arcane casters Keep vancian for divine, but have them represent number of prayers/interventions Spells - no effects based on target's hit die: replace with staged effects by how much the save was failed -save or die: replace with staged effects by how much the save was failed [/QUOTE]
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