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What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="aboyd" data-source="post: 3703403" data-attributes="member: 44797"><p>I'm tired of my group trying to deal with who can do what in a round. A standard action can be a move action, coupled with a move action, and 3 free actions. Or a full action and a 5-foot step. Or whatever. Blah.</p><p></p><p>I want action points. 1 point = roughly 1 second. So 6 APs a round. Convert full actions to 6 points. Standard to 4 points. Free to 1 point. A person could just add up to 6 points of action, and that's their turn.</p><p></p><p>Normal movement is 30' per round. Divide by 6, and you get 5' per AP. Various weapons could be +/- 1 to the AP. Low-level spells might be 1 AP less in cost for a high-level spellcaster. High level characters might squeeze in 7 or 8 APs per round. Whatever the case, a player's turn would be reduced to simple math, rather than gut feelings about whether a player could pull off 4 free actions and still do a standard (or full!!) action too.</p></blockquote><p></p>
[QUOTE="aboyd, post: 3703403, member: 44797"] I'm tired of my group trying to deal with who can do what in a round. A standard action can be a move action, coupled with a move action, and 3 free actions. Or a full action and a 5-foot step. Or whatever. Blah. I want action points. 1 point = roughly 1 second. So 6 APs a round. Convert full actions to 6 points. Standard to 4 points. Free to 1 point. A person could just add up to 6 points of action, and that's their turn. Normal movement is 30' per round. Divide by 6, and you get 5' per AP. Various weapons could be +/- 1 to the AP. Low-level spells might be 1 AP less in cost for a high-level spellcaster. High level characters might squeeze in 7 or 8 APs per round. Whatever the case, a player's turn would be reduced to simple math, rather than gut feelings about whether a player could pull off 4 free actions and still do a standard (or full!!) action too. [/QUOTE]
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What Changes Do You Hope They Make To The 4E Rules?
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