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What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="Aloïsius" data-source="post: 3703457" data-attributes="member: 1191"><p>* streamlined everything. removal of all non d20 mechanics.</p><p>* SWSE defense and track condition. And the skill system, too. It will really speed prep time.</p><p>* a reworked magic system. I guess you still need a vancian system so that d&D is still D&D, but with a tweak. Sorcerer should be entirely different (warlock-like ?)</p><p>* a more heroic health system : I want the rule to support "dramatic death and agony", when a diying character can't be saved from evisceration in 3 seconds with a mere heal check, but is still able to curse his murderer and/or reveal a dire secret to the PCs</p><p>* craft magic item should disappear. use skill ! You should not be able to forge a magic sword without beeing able to forge at all</p><p>* no more +x magic item. exemples : A magic wand allow you to cast fireball. A magic ring let you become invisible. A magic sword can drink the soulf of its victims or is sheated with cold flames. a magic armor protect you from fire or can make you etheral. A magic amulet protect you absolutely from disease or warn you of incoming ennemy. Only circumstancial object with a visible effect should have a +x bonus (elven cloak give you a +x to sneak). Magic should not be a pile of abstract bonus.</p><p>* more flaw and cost to use magic items : using magic should be dangerous and wonderful. Magic can corrupt the soul or the body, even if it gives great power.</p><p>* less economic non-sense. Adventurers past level 2 should still have to care about the price of the Inn. No more 1d6 x 1000 PO found on every random goblins. Dragons have treasures. Kobolds have raw meat, othyugs have ..... There is nothing heroic with having zillions of gold piece. </p><p>* A contrario, a first level character could be a very rich heir without throwing the balance of the game in the closet. Money can build boddygard, it can't buy personal power. No magic shop, and no GP for crafting a magic item. You can make a magic item by woving stellar light with spider silk, you don't do it by pilling gold pieces</p><p>* No more height litter of ink to copy a 0 level spell. Spellbook shoul either me really magic (think Harry Potter books) or no different from standard books.</p><p>* chase rules. Really</p><p>* only one feat for mounted combat : "mount" makes your horse gain ability (think Paladin mount) so that it does not die every encounter. </p><p>* feats should not allow you to perform things everybody should be able to do, it should allow you to do it better, and with better chances of success. I'm looking at you power attack, expertise...</p><p>* feats can however give you special ability, those that make the difference between a hero and a mundane. Stuff like special power (gift of the gods, bloodlines, curses...) or extraordinary ability.</p><p>* no prestige class >>> evolutive feats. </p><p>* spellcater level works like BAB, somewhat. A cleric 10/wizard 10 should be as powerfull a caster as a cleric 20. </p><p>* action point/destiny point whatever. But don't scale both their number and their power with level : there is no reason a 16th level character will be more heroic than a 1st level one. Samsage wounds Shelob, Boromir is killed by orcs. High level characters are more powerful, they are not more heroic</p><p>* elves do sleep. And they dream. But not like humans dreams. Make the non-human races more... nonhuman. Give them "strange" needs, forces and weakness that make them realy different to play. Not just "+2 dex, -2 con, lowlight vision".</p><p>* No more cats or able to kill a commoner. No more giants only slightly stronger than strong humans. Size str modifier should be doubled or something. This way, there is no need for additional size modifier to carrying capacity. A 15 feet tall troll should crush you in the ground if he hits you with a giant sized hammer. Make big creatures really dangerous. </p><p>* This would particularly works well with armor as DR. What can a human full plate do against a cloud giant mace ? DR 8 or what ever reflect this is the damage input of such a blow is in the 50... A giant (or great dragon, or kraken, or T-rex...) should never be treated like a goblin for high level characters.</p><p></p><p></p><p>edit : I agree with most of what Szatany said.</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 3703457, member: 1191"] * streamlined everything. removal of all non d20 mechanics. * SWSE defense and track condition. And the skill system, too. It will really speed prep time. * a reworked magic system. I guess you still need a vancian system so that d&D is still D&D, but with a tweak. Sorcerer should be entirely different (warlock-like ?) * a more heroic health system : I want the rule to support "dramatic death and agony", when a diying character can't be saved from evisceration in 3 seconds with a mere heal check, but is still able to curse his murderer and/or reveal a dire secret to the PCs * craft magic item should disappear. use skill ! You should not be able to forge a magic sword without beeing able to forge at all * no more +x magic item. exemples : A magic wand allow you to cast fireball. A magic ring let you become invisible. A magic sword can drink the soulf of its victims or is sheated with cold flames. a magic armor protect you from fire or can make you etheral. A magic amulet protect you absolutely from disease or warn you of incoming ennemy. Only circumstancial object with a visible effect should have a +x bonus (elven cloak give you a +x to sneak). Magic should not be a pile of abstract bonus. * more flaw and cost to use magic items : using magic should be dangerous and wonderful. Magic can corrupt the soul or the body, even if it gives great power. * less economic non-sense. Adventurers past level 2 should still have to care about the price of the Inn. No more 1d6 x 1000 PO found on every random goblins. Dragons have treasures. Kobolds have raw meat, othyugs have ..... There is nothing heroic with having zillions of gold piece. * A contrario, a first level character could be a very rich heir without throwing the balance of the game in the closet. Money can build boddygard, it can't buy personal power. No magic shop, and no GP for crafting a magic item. You can make a magic item by woving stellar light with spider silk, you don't do it by pilling gold pieces * No more height litter of ink to copy a 0 level spell. Spellbook shoul either me really magic (think Harry Potter books) or no different from standard books. * chase rules. Really * only one feat for mounted combat : "mount" makes your horse gain ability (think Paladin mount) so that it does not die every encounter. * feats should not allow you to perform things everybody should be able to do, it should allow you to do it better, and with better chances of success. I'm looking at you power attack, expertise... * feats can however give you special ability, those that make the difference between a hero and a mundane. Stuff like special power (gift of the gods, bloodlines, curses...) or extraordinary ability. * no prestige class >>> evolutive feats. * spellcater level works like BAB, somewhat. A cleric 10/wizard 10 should be as powerfull a caster as a cleric 20. * action point/destiny point whatever. But don't scale both their number and their power with level : there is no reason a 16th level character will be more heroic than a 1st level one. Samsage wounds Shelob, Boromir is killed by orcs. High level characters are more powerful, they are not more heroic * elves do sleep. And they dream. But not like humans dreams. Make the non-human races more... nonhuman. Give them "strange" needs, forces and weakness that make them realy different to play. Not just "+2 dex, -2 con, lowlight vision". * No more cats or able to kill a commoner. No more giants only slightly stronger than strong humans. Size str modifier should be doubled or something. This way, there is no need for additional size modifier to carrying capacity. A 15 feet tall troll should crush you in the ground if he hits you with a giant sized hammer. Make big creatures really dangerous. * This would particularly works well with armor as DR. What can a human full plate do against a cloud giant mace ? DR 8 or what ever reflect this is the damage input of such a blow is in the 50... A giant (or great dragon, or kraken, or T-rex...) should never be treated like a goblin for high level characters. edit : I agree with most of what Szatany said. [/QUOTE]
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