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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="drothgery" data-source="post: 3703711" data-attributes="member: 360"><p>I'm echoing a lot of people up-thread with this, but here goes...</p><p></p><p>- borrow heavily from SWSE for the basic structure for all the reasons people have mentioned up-thread (simpler skills and skill mechanics, more flexible classes, tougher 1st-level characters, attacker always rolls)</p><p>- relatively evenly multi-classed spellcasters should be viable without patch prestige classes and/or special feats/talents</p><p>- reduce the magic item baseline</p><p></p><p>A few broad-stroke suggestions</p><p>- massively pare down the spell list; there are a lot of spells in the PHB (let alone the Spell Compendium) with very similar effects and a lot of spells that just aren't ever used</p><p>- massively pare down the magic item list; there are a lot of items that I'm not sure why anyone would use (either because they're kind of silly, or because no one under 20th level could afford them) and a fair amount of redundancy</p><p></p><p>And a few layout suggestions</p><p>- Since we're cutting down the class list, spell list, and magic item list a lot, move the core prestige classes and magic items into the Player's Handbook (because, despite what some old-school DM's think, this is player info), even if this means you've got a 320 page PHB and a 224 page DMG</p><p>- although putting background images on pages (ala 3.x chapter openings) or using something other than black text on a white background might sound good to the art department, don't do it; it's annoying that the first page of nearly every chapter of every D&D book is the hardest to read</p></blockquote><p></p>
[QUOTE="drothgery, post: 3703711, member: 360"] I'm echoing a lot of people up-thread with this, but here goes... - borrow heavily from SWSE for the basic structure for all the reasons people have mentioned up-thread (simpler skills and skill mechanics, more flexible classes, tougher 1st-level characters, attacker always rolls) - relatively evenly multi-classed spellcasters should be viable without patch prestige classes and/or special feats/talents - reduce the magic item baseline A few broad-stroke suggestions - massively pare down the spell list; there are a lot of spells in the PHB (let alone the Spell Compendium) with very similar effects and a lot of spells that just aren't ever used - massively pare down the magic item list; there are a lot of items that I'm not sure why anyone would use (either because they're kind of silly, or because no one under 20th level could afford them) and a fair amount of redundancy And a few layout suggestions - Since we're cutting down the class list, spell list, and magic item list a lot, move the core prestige classes and magic items into the Player's Handbook (because, despite what some old-school DM's think, this is player info), even if this means you've got a 320 page PHB and a 224 page DMG - although putting background images on pages (ala 3.x chapter openings) or using something other than black text on a white background might sound good to the art department, don't do it; it's annoying that the first page of nearly every chapter of every D&D book is the hardest to read [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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