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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="Masquerade" data-source="post: 3704081" data-attributes="member: 25445"><p>I hope to see...</p><p>+ Less reliance on (and assumptions regarding) magic items in the rules. PCs should not be assumed to have X gp worth of magic items at level Y. 3rd edition was right to put them in the DMG, but magic items, IMO, should be entirely optional and not integrated so deeply into game balance. Give the powers to the PCs, not to their stuff!</p><p>+ Something different and unexpected done with races and classes, even if it's just adding (for sake of example) warforged or archivists to the core books. I agree with those who want to get rid of the classic set of races (elves, dwarves, etc), but I don't think we'll see that happen due to the return of Forgotten Realms as a major setting. I could settle for fewer classes, but the number of classes isn't as important to me as seeing more adaptability. I've loved talent trees since their appearance back in the d20 Modern book.</p><p>+ More "per encounter," less "per day."</p><p>+ I would like to see hit points and armor class remain, but I could settle for a saving throw-based system and/or a vitality/wounds system. I don't care what happens to skills/skill points, but I am actually fond of the wide list (for example, I wouldn't want to see listen and spot combined as "perception").</p><p>+ Spell points, maybe even some form of unlimited spells (see: warlock or reserve feats), as well as the ability to scale spells for viability at any level (either AU/AE-style or XPH augmentation-style).</p><p>+ Unless better systems for them are devised, a complete removal of grappling and counterspelling from the rules.</p><p>+ I could go for a revised social skills system, as long as it didn't intrude on actual roleplaying.</p><p>That's all I've got at the moment.</p></blockquote><p></p>
[QUOTE="Masquerade, post: 3704081, member: 25445"] I hope to see... + Less reliance on (and assumptions regarding) magic items in the rules. PCs should not be assumed to have X gp worth of magic items at level Y. 3rd edition was right to put them in the DMG, but magic items, IMO, should be entirely optional and not integrated so deeply into game balance. Give the powers to the PCs, not to their stuff! + Something different and unexpected done with races and classes, even if it's just adding (for sake of example) warforged or archivists to the core books. I agree with those who want to get rid of the classic set of races (elves, dwarves, etc), but I don't think we'll see that happen due to the return of Forgotten Realms as a major setting. I could settle for fewer classes, but the number of classes isn't as important to me as seeing more adaptability. I've loved talent trees since their appearance back in the d20 Modern book. + More "per encounter," less "per day." + I would like to see hit points and armor class remain, but I could settle for a saving throw-based system and/or a vitality/wounds system. I don't care what happens to skills/skill points, but I am actually fond of the wide list (for example, I wouldn't want to see listen and spot combined as "perception"). + Spell points, maybe even some form of unlimited spells (see: warlock or reserve feats), as well as the ability to scale spells for viability at any level (either AU/AE-style or XPH augmentation-style). + Unless better systems for them are devised, a complete removal of grappling and counterspelling from the rules. + I could go for a revised social skills system, as long as it didn't intrude on actual roleplaying. That's all I've got at the moment. [/QUOTE]
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What Changes Do You Hope They Make To The 4E Rules?
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