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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="Kaodi" data-source="post: 3704115" data-attributes="member: 1231"><p>I have some suggestions, though I cannot really say that I desperate want or need them, or that I desperately want or need certain rules to stay the same.</p><p></p><p>For races, I would suggest dropping the gnome, half-elf and half-orc, and adding the aasimar, orc and tiefling.</p><p></p><p>For classes, first I think that the warlock should be merged with the sorcerer to create a more a more generic but superior class. However, if they move to per-encounter for spells, then neither is really necessary. </p><p></p><p>I think if you could find someway to combine the bard and marshall into a single, effective class, you could have something really special. The flavour would be closer to the bard, but the non-spellcasting mechanics would be much closer to the marshall.</p><p></p><p>This would never happen, but just as an idea: If you took the previous suggestion that you split tactical and ritual magic, making ritual generally higher level, you could make three advanced classes to go with three core classes. A holy warrior, or templar, or whatever cool sounding name you call them could take the cleric advanced class in order to learn ritual magic. The ranger could take the druid advanced class, and the sorcerer could take the wizard advanced class.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3704115, member: 1231"] I have some suggestions, though I cannot really say that I desperate want or need them, or that I desperately want or need certain rules to stay the same. For races, I would suggest dropping the gnome, half-elf and half-orc, and adding the aasimar, orc and tiefling. For classes, first I think that the warlock should be merged with the sorcerer to create a more a more generic but superior class. However, if they move to per-encounter for spells, then neither is really necessary. I think if you could find someway to combine the bard and marshall into a single, effective class, you could have something really special. The flavour would be closer to the bard, but the non-spellcasting mechanics would be much closer to the marshall. This would never happen, but just as an idea: If you took the previous suggestion that you split tactical and ritual magic, making ritual generally higher level, you could make three advanced classes to go with three core classes. A holy warrior, or templar, or whatever cool sounding name you call them could take the cleric advanced class in order to learn ritual magic. The ranger could take the druid advanced class, and the sorcerer could take the wizard advanced class. [/QUOTE]
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What Changes Do You Hope They Make To The 4E Rules?
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