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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3704604" data-attributes="member: 704"><p><strong>My wishlist</strong></p><p></p><p>- Tactical scale chase rules</p><p>- Integration of Swift and Immediate Actions</p><p>- Less reliance on magical items (characters should be able to improve on their own)</p><p>- less need to rest after every fight just because Blaster Mc Magic user blew his wad.</p><p>- Small characters with Movement of 30</p><p>- Better handling of size differences (small weapons from 3.5 are not very good)</p><p>- Better multi-classing for spell casters (Bab, Hp, and Saves work. Caster level does not)</p><p>- Reserve feat equivalent to core rules to allow casters to benefit from not burning all spells.</p><p>- Better Turn Undead rules</p><p>- More use of opposed rolls for skills</p><p>- Less reliance on persistent buffing</p><p>- Less bonuses to high level attacks and saves to allow the randomness range to matter</p><p>- Upscaling of damage rolls from weapons rather than flat bonuses (I would rather see a longsword master doing 3d10 damage than 1d8+20 as an extreme example)</p><p>- Cross Class skills (let each class choose their own class skills. Is it really game breaking for a Fighter to have a maxed Hide / Move Silently skill?)</p><p></p><p>Things worth keeping</p><p>- Attacks of Opportunity</p><p>- Bab / Ac system</p><p>- Touch AC</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3704604, member: 704"] [b]My wishlist[/b] - Tactical scale chase rules - Integration of Swift and Immediate Actions - Less reliance on magical items (characters should be able to improve on their own) - less need to rest after every fight just because Blaster Mc Magic user blew his wad. - Small characters with Movement of 30 - Better handling of size differences (small weapons from 3.5 are not very good) - Better multi-classing for spell casters (Bab, Hp, and Saves work. Caster level does not) - Reserve feat equivalent to core rules to allow casters to benefit from not burning all spells. - Better Turn Undead rules - More use of opposed rolls for skills - Less reliance on persistent buffing - Less bonuses to high level attacks and saves to allow the randomness range to matter - Upscaling of damage rolls from weapons rather than flat bonuses (I would rather see a longsword master doing 3d10 damage than 1d8+20 as an extreme example) - Cross Class skills (let each class choose their own class skills. Is it really game breaking for a Fighter to have a maxed Hide / Move Silently skill?) Things worth keeping - Attacks of Opportunity - Bab / Ac system - Touch AC END COMMUNICATION [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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