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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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<blockquote data-quote="Dragonblade" data-source="post: 3706334" data-attributes="member: 2804"><p>I'll toss in some other stuff I have seen too. Some of this comes from changes I'd like to see in SW Saga but not all.</p><p></p><p>- No Vancian magic. Both spell casters and warriors should have cool and powerful abilities that scale with level ala Tome of Battle. And you should be able to refresh them in combat by spending an action or something. The ability to refresh should NOT require a feat or a talent or an "action point" (I hate action points), and yes this is something that SW Saga does that I don't like. I don't like the use once per encounter force power mechanic that they have.</p><p></p><p>- SW Saga skill system is just brilliant and should be ported over to D&D 4e.</p><p></p><p>- SW Saga defenses, damage track, and the way armor works is a good system too.</p><p></p><p>- No permanent level drain</p><p></p><p>- Any action point mechanic used should be a resource that replenishes per encounter or per session, NOT per level.</p><p></p><p>- Every ability or power should be balanced per encounter. There should be no ability or class feature, such as spells, or whatever that is balanced per day.</p><p></p><p>- HP should just be a set number per level with bonus HP at level 1. Seriously does anyone roll for HP? My group hasn't rolled for HP in years. Likewise, to make the DMs job easier, just give monsters a flat HP total per Hit Die/level.</p><p></p><p>- Magic items should be cool and special but not required. Monsters should be balanced vs. the party assuming no magic. Likewise, class abilities should be sufficiently cool and flashy that a 4e character without magic should be nearly as tough as a 3e character with all the appropriate magical gear for their level.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3706334, member: 2804"] I'll toss in some other stuff I have seen too. Some of this comes from changes I'd like to see in SW Saga but not all. - No Vancian magic. Both spell casters and warriors should have cool and powerful abilities that scale with level ala Tome of Battle. And you should be able to refresh them in combat by spending an action or something. The ability to refresh should NOT require a feat or a talent or an "action point" (I hate action points), and yes this is something that SW Saga does that I don't like. I don't like the use once per encounter force power mechanic that they have. - SW Saga skill system is just brilliant and should be ported over to D&D 4e. - SW Saga defenses, damage track, and the way armor works is a good system too. - No permanent level drain - Any action point mechanic used should be a resource that replenishes per encounter or per session, NOT per level. - Every ability or power should be balanced per encounter. There should be no ability or class feature, such as spells, or whatever that is balanced per day. - HP should just be a set number per level with bonus HP at level 1. Seriously does anyone roll for HP? My group hasn't rolled for HP in years. Likewise, to make the DMs job easier, just give monsters a flat HP total per Hit Die/level. - Magic items should be cool and special but not required. Monsters should be balanced vs. the party assuming no magic. Likewise, class abilities should be sufficiently cool and flashy that a 4e character without magic should be nearly as tough as a 3e character with all the appropriate magical gear for their level. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Changes Do You Hope They Make To The 4E Rules?
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