Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What changes from 3.0 to 3.5 should *not* have been made?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1779327" data-attributes="member: 3424"><p>Funny, a lot of things that I like about 3.5e are what a lot of people don't. I must have terrible taste. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Weapon sizes: I disliked the 3.0 weapon sizes because Small races that would benefit most from Weapon Finesse could only use that feat with the dagger and a few other exotic weapons. Now, a halfling can use a rapier appropriately sized for him.</p><p></p><p>Square spaces: Rectangular spaces seemed really odd to me because it implied that creatures only ever faced one way in a fight, even if they were attacked from the side or the rear. Square spaces fit better with the concept that creatures turn every which way in a fight to strike at and defend against opponents on all sides.</p><p></p><p>Summon Mount: A paladin's god gives his champion the ability to summon a helper whenever and wherever he needs it, and people complain? So what if it's never been done before? It's a great idea, and even lawful good gods can innovate, you know. If it makes you feel better, have the paladin transform his pet dog into a dire lion or something.</p><p></p><p>The whole golf bag of DR issues: I liked the lowering of DR values so that it is now difficult but not impossible to injure a creature when you don't have the right weapon. I'm happy with the existing special materials and alignments. I will start to get annoyed if other special materials are added. I will make an exception for byeshk in Eberron because I like Eberron. Yes, that's terribly biased of me.</p><p></p><p>Gnome bards: In my own campaign, I was cracking my head over how to give gnomes more of a niche, and decided to re-invent them as a race of fun-loving tricksters whose favored class was bard instead of illusionist. You can imagine how delighted I was when 3.5e was released. Yes, this is another example of personal taste.</p><p></p><p>And now, back on topic. Things I didn't really like about 3.5e:</p><p></p><p>1. Needing to be a spellcaster to use Craft (Alchemy). I can see why some of the semi-magical substances need spellcasting ability, but it seems to me that anyone ought to be able to distill acid.</p><p></p><p>2. The buff spells may have been over-nerfed. 10 mins./level sounds good to me.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1779327, member: 3424"] Funny, a lot of things that I like about 3.5e are what a lot of people don't. I must have terrible taste. :p Weapon sizes: I disliked the 3.0 weapon sizes because Small races that would benefit most from Weapon Finesse could only use that feat with the dagger and a few other exotic weapons. Now, a halfling can use a rapier appropriately sized for him. Square spaces: Rectangular spaces seemed really odd to me because it implied that creatures only ever faced one way in a fight, even if they were attacked from the side or the rear. Square spaces fit better with the concept that creatures turn every which way in a fight to strike at and defend against opponents on all sides. Summon Mount: A paladin's god gives his champion the ability to summon a helper whenever and wherever he needs it, and people complain? So what if it's never been done before? It's a great idea, and even lawful good gods can innovate, you know. If it makes you feel better, have the paladin transform his pet dog into a dire lion or something. The whole golf bag of DR issues: I liked the lowering of DR values so that it is now difficult but not impossible to injure a creature when you don't have the right weapon. I'm happy with the existing special materials and alignments. I will start to get annoyed if other special materials are added. I will make an exception for byeshk in Eberron because I like Eberron. Yes, that's terribly biased of me. Gnome bards: In my own campaign, I was cracking my head over how to give gnomes more of a niche, and decided to re-invent them as a race of fun-loving tricksters whose favored class was bard instead of illusionist. You can imagine how delighted I was when 3.5e was released. Yes, this is another example of personal taste. And now, back on topic. Things I didn't really like about 3.5e: 1. Needing to be a spellcaster to use Craft (Alchemy). I can see why some of the semi-magical substances need spellcasting ability, but it seems to me that anyone ought to be able to distill acid. 2. The buff spells may have been over-nerfed. 10 mins./level sounds good to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What changes from 3.0 to 3.5 should *not* have been made?
Top