Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What changes from 3.0 to 3.5 should *not* have been made?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mouseferatu" data-source="post: 1780393" data-attributes="member: 1288"><p>*shrug* I never found them klunky. I like them a great deal, and when they popped up, we took to them like a fish to water. YMMV, as always, but I'm glad they're there, and I think they work pretty well.</p><p></p><p>As far as the races developing in conjunction with one another, and adventurers needing to be able to use what they find, well, they <em>can</em>. A halfling can pick up a human-sized short sword and use it. There's just a penalty--a relatively small one, IIRC--to do so. Makes perfect sense to me.</p><p></p><p>In regards other aspects of the conversation, I've played multiple wizard specialists--a necromancer and a conjurer come most immediately to mind--since 3.5 came out, and I've very much enjoyed them both. I don't for one second feel that two schools is too much to give up. Sure, it hurts occasionally, but those extra spells (and particularly the benefits offered by the specialist variants in Unearthed Arcana) are worth it most of the time. In fact, it wouldn't surprise me to see those UA variants as core rules next time around.</p><p></p><p>And given that I've seen <em>far</em> more sorcerers played than wizards, in both 3.0 and 3.5, I have to figure they can't be <em>too</em> broken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1780393, member: 1288"] *shrug* I never found them klunky. I like them a great deal, and when they popped up, we took to them like a fish to water. YMMV, as always, but I'm glad they're there, and I think they work pretty well. As far as the races developing in conjunction with one another, and adventurers needing to be able to use what they find, well, they [i]can[/i]. A halfling can pick up a human-sized short sword and use it. There's just a penalty--a relatively small one, IIRC--to do so. Makes perfect sense to me. In regards other aspects of the conversation, I've played multiple wizard specialists--a necromancer and a conjurer come most immediately to mind--since 3.5 came out, and I've very much enjoyed them both. I don't for one second feel that two schools is too much to give up. Sure, it hurts occasionally, but those extra spells (and particularly the benefits offered by the specialist variants in Unearthed Arcana) are worth it most of the time. In fact, it wouldn't surprise me to see those UA variants as core rules next time around. And given that I've seen [i]far[/i] more sorcerers played than wizards, in both 3.0 and 3.5, I have to figure they can't be [i]too[/i] broken. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What changes from 3.0 to 3.5 should *not* have been made?
Top