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What changes from 3.0 to 3.5 should *not* have been made?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1780855" data-attributes="member: 22882"><p>I have a problem with the square bases, not for realism purposes but for miniatures purposes! (Jeff brilliantly summed up the realistic reason for the 5 ft. corridors/squeezing rule)</p><p></p><p>I like having square-based ogres, giants, etc., because that's how every company that provides bases for L-sized creatures makes them - most importantly Games Workshop.</p><p></p><p>Unforunately, GW, and several other miniature producers, also make 'cavalry base' creatures. 1 x 2 squares. For horses, centaurs, and quite a few other creatures. Which are now supposed to be square.</p><p></p><p> :\ </p><p></p><p>Anyway, I agree with almost all of the 3.5 changes, but the removal of crit stacking annoys me. That could be because I was playing a crit-based fighter at the time of the changeover.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1780855, member: 22882"] I have a problem with the square bases, not for realism purposes but for miniatures purposes! (Jeff brilliantly summed up the realistic reason for the 5 ft. corridors/squeezing rule) I like having square-based ogres, giants, etc., because that's how every company that provides bases for L-sized creatures makes them - most importantly Games Workshop. Unforunately, GW, and several other miniature producers, also make 'cavalry base' creatures. 1 x 2 squares. For horses, centaurs, and quite a few other creatures. Which are now supposed to be square. :\ Anyway, I agree with almost all of the 3.5 changes, but the removal of crit stacking annoys me. That could be because I was playing a crit-based fighter at the time of the changeover. [/QUOTE]
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What changes from 3.0 to 3.5 should *not* have been made?
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