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What changes from 3.0 to 3.5 should *not* have been made?
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<blockquote data-quote="Squire James" data-source="post: 1781069" data-attributes="member: 548"><p>Well, if it's a 2H weapon that extra +3 attack can be added to Power Attack and leave the same attack probability as the +1 model. So that +3/+3 you're thinking of can easily become a +0/+9 with a potential of getting really sickening on a critical. Well worth the 30K gold in my opinion!</p><p></p><p>It's harder to justify with 1H and finesse styles, except to say rogues sometimes need all the attack bonus they can get. Sword-and-board fighters might be better served spending their money on +4 armor and +4 shield instead of getting a +1 weapon.</p><p></p><p>I would prefer to have more DR categories to indicate better magic weapons. Something like "mighty", which would be defined as a magical weapon with an enchantment bonus of +4 or higher. So that +1 keen vorpal cheeseball wouldn't get through "mighty and epic" DR.</p></blockquote><p></p>
[QUOTE="Squire James, post: 1781069, member: 548"] Well, if it's a 2H weapon that extra +3 attack can be added to Power Attack and leave the same attack probability as the +1 model. So that +3/+3 you're thinking of can easily become a +0/+9 with a potential of getting really sickening on a critical. Well worth the 30K gold in my opinion! It's harder to justify with 1H and finesse styles, except to say rogues sometimes need all the attack bonus they can get. Sword-and-board fighters might be better served spending their money on +4 armor and +4 shield instead of getting a +1 weapon. I would prefer to have more DR categories to indicate better magic weapons. Something like "mighty", which would be defined as a magical weapon with an enchantment bonus of +4 or higher. So that +1 keen vorpal cheeseball wouldn't get through "mighty and epic" DR. [/QUOTE]
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What changes from 3.0 to 3.5 should *not* have been made?
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