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What changes from 3.0 to 3.5 should *not* have been made?
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<blockquote data-quote="Pants" data-source="post: 1782851" data-attributes="member: 8849"><p>How does a horse that is taking up a space 5ft. wide and 10 ft. long effectively move in combat when the game has no rule for facing? The horse clearly has both a front, a back, and two sides in such a scenario.</p><p></p><p>Also, remember that the 10 ft. square represents the amount of the space the horse manuevers in, not the amount of space it takes up. It's simply an abstraction for an already abstract combat system. If you didn't complain about the no facing in 3.0 (and the creatures that clearly HAD facing) then you can't really complain about this either.</p><p></p><p>Both are abstractions and both are pretty far from perfect.</p><p></p><p>Edit: Forgot to list my problems</p><p></p><p>My actual problems with 3.5:</p><p>- Breaking up spells and thus making them less versatile (emotion and symbol are examples)</p><p>- Simplifying of cover (this wouldn't be a bad thing if the old cover system were implemented as a variant rule somewhere)</p><p>- Changing some spells (darkness comes to mind, harm is now somewhat ambiguous in its wording, shapechange made into a freaking overpowered spell!, sleep kind of sucks now)</p><p>- Not changing some spells (Mord's Disjunction and Astral Projection SHOULD have been changed, but weren't)</p><p>- Removing some Demon/Devil SLA's</p><p>- Not putting Yugoloths in the 3.5 MM</p><p>- Not enough new art in the books</p><p></p><p>Most of these aren't really big problems, but they're kind of annoying. I'll still play 3.5 over 3.0 since a lot of the changes I agree with.</p></blockquote><p></p>
[QUOTE="Pants, post: 1782851, member: 8849"] How does a horse that is taking up a space 5ft. wide and 10 ft. long effectively move in combat when the game has no rule for facing? The horse clearly has both a front, a back, and two sides in such a scenario. Also, remember that the 10 ft. square represents the amount of the space the horse manuevers in, not the amount of space it takes up. It's simply an abstraction for an already abstract combat system. If you didn't complain about the no facing in 3.0 (and the creatures that clearly HAD facing) then you can't really complain about this either. Both are abstractions and both are pretty far from perfect. Edit: Forgot to list my problems My actual problems with 3.5: - Breaking up spells and thus making them less versatile (emotion and symbol are examples) - Simplifying of cover (this wouldn't be a bad thing if the old cover system were implemented as a variant rule somewhere) - Changing some spells (darkness comes to mind, harm is now somewhat ambiguous in its wording, shapechange made into a freaking overpowered spell!, sleep kind of sucks now) - Not changing some spells (Mord's Disjunction and Astral Projection SHOULD have been changed, but weren't) - Removing some Demon/Devil SLA's - Not putting Yugoloths in the 3.5 MM - Not enough new art in the books Most of these aren't really big problems, but they're kind of annoying. I'll still play 3.5 over 3.0 since a lot of the changes I agree with. [/QUOTE]
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What changes from 3.0 to 3.5 should *not* have been made?
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