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What changes from 3.0 to 3.5 should *not* have been made?
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<blockquote data-quote="JRRNeiklot" data-source="post: 1782988" data-attributes="member: 717"><p>On the above:</p><p></p><p>1: I don't like the new ranger because it's NOT a ranger as I define the term. Someone else said it's INFINITELY better than the 3.0 ranger. I'd clarify that a bit and say it's infinitely MORE POWERFUL, not necessarily better. It's been said before, the ranger is now a wilderness rogue instead of wilderness warrior. C'mon, evasion? Bleh. Combat styles suck. The ranger is the ONLY class forced into either wasting class abilities or using a pre-defined fighting style. Even the wizard can use a two-handed sword by "wasting" a feat. The ranger "wastes" 3.</p><p></p><p>2. Animal companions. Yeah, they're much better now, but before, an animal was just an animal. Now suddenly, it's a mystical creature who can cast spells, evade fireballs, talk, etc. It should be an animal, not a familiar. I don't mind the extra hit dice, and stuff that makes it a better combatant (natural armor, base attack, hit dice, etc), but the familaresque stuff is just lame.</p><p></p><p>3. Unlearning spells - I know they did this for spells like sleep, and it helps boost the sorceror a bit, but it just doesn't make sense, though I could argue I've unlearned most of what I learned in my college mathematics classes.....</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 1782988, member: 717"] On the above: 1: I don't like the new ranger because it's NOT a ranger as I define the term. Someone else said it's INFINITELY better than the 3.0 ranger. I'd clarify that a bit and say it's infinitely MORE POWERFUL, not necessarily better. It's been said before, the ranger is now a wilderness rogue instead of wilderness warrior. C'mon, evasion? Bleh. Combat styles suck. The ranger is the ONLY class forced into either wasting class abilities or using a pre-defined fighting style. Even the wizard can use a two-handed sword by "wasting" a feat. The ranger "wastes" 3. 2. Animal companions. Yeah, they're much better now, but before, an animal was just an animal. Now suddenly, it's a mystical creature who can cast spells, evade fireballs, talk, etc. It should be an animal, not a familiar. I don't mind the extra hit dice, and stuff that makes it a better combatant (natural armor, base attack, hit dice, etc), but the familaresque stuff is just lame. 3. Unlearning spells - I know they did this for spells like sleep, and it helps boost the sorceror a bit, but it just doesn't make sense, though I could argue I've unlearned most of what I learned in my college mathematics classes..... [/QUOTE]
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What changes from 3.0 to 3.5 should *not* have been made?
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