Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What changes from 3.0 to 3.5 should *not* have been made?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="VirgilCaine" data-source="post: 1784166" data-attributes="member: 17083"><p>Of course, I have no actual knowledge of the effect, having never played a game that used it. </p><p>I'm one of those Non-Gaming gamers--I'd like to, but I don't have time.</p><p></p><p>If I was going to change it from 3.0 to 3.5, I would have given it, say 1d6 subdual damage per round, a Fort save or take 1 Con damage at the end of the duration, and a hefty material component of 250 gp, maybe of a specific substance. </p><p>THAT would be fixing it. Giving additional costs to the spell, NOT changing the whole effect of the spell. </p><p></p><p>If it 3.0 haste was THAT HORRIBLY OVERPOWERED it would have been houseruled somewhat similar to the above on a massive, universal scale. </p><p>AFAIK this wasn't done. Was it?</p><p></p><p>Was it <em>really</em> so bad? <em>Really?</em> Because I don't see cause for changing the whole effect. I can see how it might be a <em>problem</em> and merit my treatment. </p><p></p><p>And all those people who said they would still take Haste, even if it was a 9th level spell are dense. Take Time Stop instead. Time Stop lets you examine the ambush (which high-level attacks are mostly) and decide what to do--attack retreat, etc.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 1784166, member: 17083"] Of course, I have no actual knowledge of the effect, having never played a game that used it. I'm one of those Non-Gaming gamers--I'd like to, but I don't have time. If I was going to change it from 3.0 to 3.5, I would have given it, say 1d6 subdual damage per round, a Fort save or take 1 Con damage at the end of the duration, and a hefty material component of 250 gp, maybe of a specific substance. THAT would be fixing it. Giving additional costs to the spell, NOT changing the whole effect of the spell. If it 3.0 haste was THAT HORRIBLY OVERPOWERED it would have been houseruled somewhat similar to the above on a massive, universal scale. AFAIK this wasn't done. Was it? Was it [i]really[/i] so bad? [i]Really?[/i] Because I don't see cause for changing the whole effect. I can see how it might be a [i]problem[/i] and merit my treatment. And all those people who said they would still take Haste, even if it was a 9th level spell are dense. Take Time Stop instead. Time Stop lets you examine the ambush (which high-level attacks are mostly) and decide what to do--attack retreat, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What changes from 3.0 to 3.5 should *not* have been made?
Top