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General Tabletop Discussion
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What changes from 3.0 to 3.5 should *not* have been made?
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<blockquote data-quote="Mouseferatu" data-source="post: 1785229" data-attributes="member: 1288"><p>This is one of those rules that I take or leave based on the nature of the campaign setting. For something that feels a little more traditional/medieval, I stick with the old rules. For something a bit higher magic or more fantastic, I go with the new rules. (Alternatively, I go with the old rules, but let the paladin have weird things like pegasi or, as I did in one campaign, a giant monarch butterfly. It actually worked really well, oddly enough.)</p><p></p><p>Thing is, I <em>love</em> the tactical options made available by the new paladin mount rules--such as the fact that equipment put on the mount stays on the mount. I have this intense vision of an entire order of paladins who need to take out the military leadership of a heavily guarded evil city. They know they cannot get inside armed or armored. So, an entire train of unarmed men and women in monks robes, arms crossed before them, slowly shuffles into the city. As they get inside, each disappears down a seperate alleyway.</p><p></p><p>And, a few moments later, a veritable tide of mounted steel crashes down upon the villainous soldiers in the city, as the paladins--now having retrieved their armor and weapons from the mounts they called to them while hidden in the alleys--ride out to do battle.</p><p></p><p>I'll be the first to admit, it doesn't work for all campaigns. But I think it's a darn cool image, though, and a great idea for those campaigns in which it <em>does</em> fit.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1785229, member: 1288"] This is one of those rules that I take or leave based on the nature of the campaign setting. For something that feels a little more traditional/medieval, I stick with the old rules. For something a bit higher magic or more fantastic, I go with the new rules. (Alternatively, I go with the old rules, but let the paladin have weird things like pegasi or, as I did in one campaign, a giant monarch butterfly. It actually worked really well, oddly enough.) Thing is, I [i]love[/i] the tactical options made available by the new paladin mount rules--such as the fact that equipment put on the mount stays on the mount. I have this intense vision of an entire order of paladins who need to take out the military leadership of a heavily guarded evil city. They know they cannot get inside armed or armored. So, an entire train of unarmed men and women in monks robes, arms crossed before them, slowly shuffles into the city. As they get inside, each disappears down a seperate alleyway. And, a few moments later, a veritable tide of mounted steel crashes down upon the villainous soldiers in the city, as the paladins--now having retrieved their armor and weapons from the mounts they called to them while hidden in the alleys--ride out to do battle. I'll be the first to admit, it doesn't work for all campaigns. But I think it's a darn cool image, though, and a great idea for those campaigns in which it [i]does[/i] fit. [/QUOTE]
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What changes from 3.0 to 3.5 should *not* have been made?
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