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What changes from 3.0 to 3.5 should *not* have been made?
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<blockquote data-quote="Will" data-source="post: 1785556" data-attributes="member: 5566"><p>I like most of what other people have complained about, which is, I suppose, normal.</p><p></p><p>I love the DR change. You can say 'golf bag,' or you can say 'preparation is rewarded.' My players fought nightwalkers. Next time they heard about these creatures, they made sure to research and get silversheen.</p><p></p><p>Even better, you no longer face situations like DR _50_/+5 (golems, if I remember right). Highest DR I've seen in MMI is 20, I think, for very high CR monsters. So now you _can_ hurt such creatures. Aforementioned nightwalkers were taken down by big-ass swords. Yeah, DR made it take longer, and took the rogue and bard out of the damage-picture, but it was still doable.</p><p></p><p>I used to dislike weapon sizes, but it's grown on me. I think it makes sense, and the optional '-2 for missized weapon' rule works fine. -2 isn't that huge a deal. I'm also fairly easy-going about selling and buying equipment, which might skew my reaction.</p><p></p><p>Square facing works great, IMO. I have no problem with the 'maneuver space' issue. The old 'horses are 5 x 10 but there isn't facing in this game' stuff made no sense to me. I also like the squeezing rule. It fixes some of the problems I had with, say, large companions getting through doors and the like.</p><p></p><p>Gnomes as bards... love it. Makes perfect sense to me. Just one of those things, I guess.</p><p></p><p>Now, personally, I like spell-less rangers. But rangers with spells is fairly canonical. The new ranger is HUGELY better than 3.0. I dislike the combat style tracks. I would prefer something along the lines of a bonus feat from a more diverse pool, plus a special dispensation that a ranger bonus feat from the archer or twf lists has no restrictions so long as the ranger is in light or no armor.</p><p></p><p>Buff limits. I go back and forth. I think I like it, though its at the point now where they are used only under very rare circumstances. The problem is that by the time you can actually use it reliably (like level 10), you can afford boosting items. 10 mins/level might be better.</p><p></p><p>Pokemounts rub me the wrong way. I houseruled this in my game. I don't think it's a bad decision, it just isn't to my taste.</p><p></p><p>Haste is perfect. Still very handy, but not the game breaker it was before. Let this be a lesson to all game designers... ANY ability that adds actions in combat will almost certainly be broken. WW learned this with Celerity, too (gave bonus actions per round). I think their new game reduces what Celerity can do significantly.</p><p></p><p>As for Time Stop... it's handy for escape or preparation, yeah. But I'd gladly cast a 3.0 version of Haste as a 9th level spell instead. With my rod of quickening... hee.</p><p></p><p></p><p>There are some stuff I see as constant problems. Invisibility and see invisibility/true sight is a constant fight. At about 10th level, invisibility becomes near-useless.</p><p></p><p>Polymorph and Shapechange are moderately better, but still rife with problems.</p></blockquote><p></p>
[QUOTE="Will, post: 1785556, member: 5566"] I like most of what other people have complained about, which is, I suppose, normal. I love the DR change. You can say 'golf bag,' or you can say 'preparation is rewarded.' My players fought nightwalkers. Next time they heard about these creatures, they made sure to research and get silversheen. Even better, you no longer face situations like DR _50_/+5 (golems, if I remember right). Highest DR I've seen in MMI is 20, I think, for very high CR monsters. So now you _can_ hurt such creatures. Aforementioned nightwalkers were taken down by big-ass swords. Yeah, DR made it take longer, and took the rogue and bard out of the damage-picture, but it was still doable. I used to dislike weapon sizes, but it's grown on me. I think it makes sense, and the optional '-2 for missized weapon' rule works fine. -2 isn't that huge a deal. I'm also fairly easy-going about selling and buying equipment, which might skew my reaction. Square facing works great, IMO. I have no problem with the 'maneuver space' issue. The old 'horses are 5 x 10 but there isn't facing in this game' stuff made no sense to me. I also like the squeezing rule. It fixes some of the problems I had with, say, large companions getting through doors and the like. Gnomes as bards... love it. Makes perfect sense to me. Just one of those things, I guess. Now, personally, I like spell-less rangers. But rangers with spells is fairly canonical. The new ranger is HUGELY better than 3.0. I dislike the combat style tracks. I would prefer something along the lines of a bonus feat from a more diverse pool, plus a special dispensation that a ranger bonus feat from the archer or twf lists has no restrictions so long as the ranger is in light or no armor. Buff limits. I go back and forth. I think I like it, though its at the point now where they are used only under very rare circumstances. The problem is that by the time you can actually use it reliably (like level 10), you can afford boosting items. 10 mins/level might be better. Pokemounts rub me the wrong way. I houseruled this in my game. I don't think it's a bad decision, it just isn't to my taste. Haste is perfect. Still very handy, but not the game breaker it was before. Let this be a lesson to all game designers... ANY ability that adds actions in combat will almost certainly be broken. WW learned this with Celerity, too (gave bonus actions per round). I think their new game reduces what Celerity can do significantly. As for Time Stop... it's handy for escape or preparation, yeah. But I'd gladly cast a 3.0 version of Haste as a 9th level spell instead. With my rod of quickening... hee. There are some stuff I see as constant problems. Invisibility and see invisibility/true sight is a constant fight. At about 10th level, invisibility becomes near-useless. Polymorph and Shapechange are moderately better, but still rife with problems. [/QUOTE]
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What changes from 3.0 to 3.5 should *not* have been made?
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