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What changes or retcons would you approve in a reboot?
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<blockquote data-quote="UngainlyTitan" data-source="post: 8113290" data-attributes="member: 28487"><p>I am not sure if D&D setting really need reboots in any real sense. Rebooting a setting makes sense where the consumers of setting are consumers of an increasing complex lore. At that time sales of new stories in the setting are being inhibited by the amount of back story needed to understand the current offering.</p><p></p><p>In general in D&D players interaction with a setting is mediated by the DM who, in effect, reboots the setting every time they start a new campaign. video games in a D&D setting tend to be lore light, aside from what ever they need for the current storyline and i have never come across a D&D video game related storyline have some many modules where world building becomes an issue.</p><p></p><p>Now, if any D&D setting becomes the centre of a TV and movie franchise then this may become a concern in 10 or 15 years time.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8113290, member: 28487"] I am not sure if D&D setting really need reboots in any real sense. Rebooting a setting makes sense where the consumers of setting are consumers of an increasing complex lore. At that time sales of new stories in the setting are being inhibited by the amount of back story needed to understand the current offering. In general in D&D players interaction with a setting is mediated by the DM who, in effect, reboots the setting every time they start a new campaign. video games in a D&D setting tend to be lore light, aside from what ever they need for the current storyline and i have never come across a D&D video game related storyline have some many modules where world building becomes an issue. Now, if any D&D setting becomes the centre of a TV and movie franchise then this may become a concern in 10 or 15 years time. [/QUOTE]
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What changes or retcons would you approve in a reboot?
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