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What changes to Humans would you like to see in D&D 3.5?
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<blockquote data-quote="Green Knight" data-source="post: 701439" data-attributes="member: 2723"><p><strong>Re: Re: What changes to Humans would you like to see in D&D 3.5?</strong></p><p></p><p> </p><p> </p><p>No problem. Personally, I think the 3E Human is still a bit under-powered, though thankfully it IS more balanced with other PC races than it was in 2nd. To each his own, I guess. </p><p> </p><p> </p><p> </p><p>No need to argue the point if you agree with me, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> so moving on... </p><p> </p><p> </p><p> </p><p>Personally, I like the idea of I don't know what to call it, floating stat modifiers?, cause it adds to the flexibility of humans. You can have your savage barbarian human with a Con bonus and Cha penalty, or your foppish human with a Dex bonus and Str penalty, and on and on. It also allows for Human "subraces" without getting into a whole bit about eugenics (I.E. Which group of humans ends up with the Int penalty?). Just say that certain Human cultures tend to have their stats arranged in a certain way. For instance, most Waterdhavians (Using Forgotten Realms as an example), would probably have a +2 Dex, -2 Wis. Not all, but most. Whereas most Uthgardt Barbarians would have a +2 Str, -2 Cha (Possibly -2 Int as well). Creates even more variation amongst Human cultures without creating an endless stream of human subraces, and without pigeonholing every member of a culture into a certain role (Not every Uthgardt Barbarian has to be an uncharismatic boob, after all. For every 10 Uthgardts with +2 Str, -2 Int, and -2 Cha, there's one with +2 Cha and -2 Str, who serves as the tribes' Sorcerer). </p><p> </p><p>Besides, there's already a race that allows you to tailor your stats however you like. *coughELVEScough* Shouldn't humans, who're supposed to be the most flexible race in the game, be just as able to tailor themselves for certain roles? </p><p> </p><p> </p><p> </p><p>Difference is that animals aren't PC races. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But why not take into account the really big and the really little humans, though? And I'm not saying this is an automatic ability. It'd be best to burn a Feat to change your Size. But things are pretty well balanced between Small people, Medium people, and Large People. Sure, the Large guy will get 10 ft. reach, but he'll also get a -1 to hit and a -1 to AC. The Small Guy will get +1 to hit and +1 to AC, but he'll be reduced to a 20 ft. movement rate and will be limited in the weapons he can use. So in this case we're not talking overly powerful here. But we are talking about something that makes humans more flexible.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 701439, member: 2723"] [b]Re: Re: What changes to Humans would you like to see in D&D 3.5?[/b] No problem. Personally, I think the 3E Human is still a bit under-powered, though thankfully it IS more balanced with other PC races than it was in 2nd. To each his own, I guess. No need to argue the point if you agree with me, ;) so moving on... Personally, I like the idea of I don't know what to call it, floating stat modifiers?, cause it adds to the flexibility of humans. You can have your savage barbarian human with a Con bonus and Cha penalty, or your foppish human with a Dex bonus and Str penalty, and on and on. It also allows for Human "subraces" without getting into a whole bit about eugenics (I.E. Which group of humans ends up with the Int penalty?). Just say that certain Human cultures tend to have their stats arranged in a certain way. For instance, most Waterdhavians (Using Forgotten Realms as an example), would probably have a +2 Dex, -2 Wis. Not all, but most. Whereas most Uthgardt Barbarians would have a +2 Str, -2 Cha (Possibly -2 Int as well). Creates even more variation amongst Human cultures without creating an endless stream of human subraces, and without pigeonholing every member of a culture into a certain role (Not every Uthgardt Barbarian has to be an uncharismatic boob, after all. For every 10 Uthgardts with +2 Str, -2 Int, and -2 Cha, there's one with +2 Cha and -2 Str, who serves as the tribes' Sorcerer). Besides, there's already a race that allows you to tailor your stats however you like. *coughELVEScough* Shouldn't humans, who're supposed to be the most flexible race in the game, be just as able to tailor themselves for certain roles? Difference is that animals aren't PC races. :p But why not take into account the really big and the really little humans, though? And I'm not saying this is an automatic ability. It'd be best to burn a Feat to change your Size. But things are pretty well balanced between Small people, Medium people, and Large People. Sure, the Large guy will get 10 ft. reach, but he'll also get a -1 to hit and a -1 to AC. The Small Guy will get +1 to hit and +1 to AC, but he'll be reduced to a 20 ft. movement rate and will be limited in the weapons he can use. So in this case we're not talking overly powerful here. But we are talking about something that makes humans more flexible. [/QUOTE]
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